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-   -   Changelog for r628 (https://www.eqemulator.org/forums/showthread.php?t=28456)

provocating 06-04-2009 10:30 PM

Changelog for r628
 
Code:

==06/04/2009==
Trevius: SoF - Added conversion for bodytypes 66 and 67 so they are now untargetable, invisible and have no showing name as they should be.

Is this the humanoids standing around with names like "Icy Hand of Death" or "Bind Trap" ?

trevius 06-04-2009 11:33 PM

Yes, that is exactly what that is for.

provocating 06-04-2009 11:38 PM

Thank god.

blackdragonsdg 06-05-2009 12:12 AM

Well that revision partially worked. These bind traps and such are no longer targetable and with no names but they are still visible and show up as human males. Any idea as to why?

caylah023 06-05-2009 07:53 AM

check the gender on the model being used?

blackdragonsdg 06-05-2009 04:11 PM

No, I had not checked that but it did fix the problem. Thats weird gender 2 for race 127 makes an invisible man show as a human but gender 0 for race 127 makes the invisible man invisible. I guess this changes according the to race of the npc or traps as other npc's in the zone have gender set to 0 and they are visible. Thanks for the help!

trevius 06-05-2009 05:58 PM

Ahh, I need to do another conversion thing for race 240 anyway. I will get the other ones so they set the correct gender as well.

blackdragonsdg 06-07-2009 02:18 AM

Found another visible invisible man. It is both targetable and has a visible name.

NPCID 128074
A_wardstone
race 127
bodytype 65

trevius 06-07-2009 03:34 AM

I am not too sure about bodytype 65. I think some of those in my database sounded like they should be normal mobs, at least from the names. The 66s and 67s were all pretty clear to be trigger type NPCs, but below that was a bit iffy. I can definitely make the 65s get converted as well, but might want to have Cavedude run a quick query on the bodytype 65s and see if any of them look like they should be visible. If anyone would know off-hand, he probably would :P


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