Shrouds
Doubt I have the skill to code shrouds but thought I would start a discussion about them. This way we get the info in one post.
Shrouds Info Appearance – Think they were all based on an existing monster model Stats – Level, HP, Mana, Endurance, Str, Dex… Skills (seemed static since I never saw a skillup when shrouded), AAs Inventory – Started with a bag, food, drink, weapon (could not equip anything else) Bank Did I forget anything? Do we know the opcode to open the shroud selection window? I did not see it in the .conf files or the source code. However, it looks like someone wrote some code in eq_packet_structs.h (search for Shroud) I have a few ideas on how we could implement them. One is: Add a column to character_ that holds the current shroudID (would be 0 if the toon is not shrouded) Add a table the holds the basic shroud info (ShroudID, type, appearance, level, stats, AAs, etc) When a player first shrouds and any time they zone their appearance and stats would be set based on the shroudID in the character_ table. Any thoughts? |
All times are GMT -4. The time now is 01:08 AM. |
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.