Ailia&Bleh Spell Editor 2.0
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http://theedgeserver.com/se2.0.7z
Actual download. Was put in the dev section of our forums before, I got it out for you guys :P |
Did I do something wrong? It seems like the drop down menus no longer have any listed in the drop down to select from. And they don't show anything accept numbers when they used to show names as well. Maybe it is because I extracted the new files over the existing ones to replace them?
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hehe, most likely ^^
config.xml was revamped completly to reflect changes to the exe, 2.0 is not compatible with the older files. it should still load any spells file properly |
not sure how fesable this is but can you make a sort to sort out class spells?
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Here is the link to the previous version of the Spell Editor for reference. It might be useful to answer some questions:
http://www.eqemulator.net/forums/showthread.php?t=24128 I am stickying this post as this is a very useful tool. |
Sorry to semi-bump a 2 week old tread, but while trying to use this spell editor (Loading a spell file), I get the following errors.
1.) System.IO.FileNotFoundException: Could not fild the file 'C:\Program Files\Sony\EQEmu\titanium.xml So I take the Titanium.xml file, and past it to the directory. Following that I get 2.) System.Exception: Number of fields in spells file (202 fields) and format files (203 fields) do not match. ---> System.IndexOutOfRangeException: Index was outside the bounds of the array. at Spelleditor.SpellFile.Load(String filename) Any ideas? |
Are you sure you are using an actual legal copy of titanium to attain that spells file from? The standard Titanium install comes with a 203 field spell file. You can use newer spell files with more fields and the program will just remove the extra fields, but I can understand why it wouldn't work if you don't have enough fields.
Also make sure that when you use the program you have the spells file in the directory that you installed the spell editor to. |
Ahh, that's the problem, I opened the spell file out of the EQ directory - Thanks Trev.
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Actually that didn't fix it.
Moved the spell file to the Spell Editor directory, still getting the System.Exception: Number of fields in spells file (202 fields) and format files (203 fields) do not match. Error. So most likly an old spell file, with a ton of custom spells I really don't want to re-add. I am using a legal copy of EQ Titanuim (From Fileplanets Direct to Drive service), un-patached and all. It perhaps maybe an old spell file, but as far as I know the table hasn't changed at all. *Shrug* Thanks anyhow! |
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Since spell files only add fields to the far right of each line, you could do a pretty simple fix. Just import the spell file into Excel using ^ delimiters and then just select the first far right empty column and paste "0"s in the entire column to the last line in the spell file. Then simply save as a TAB delimited text file. Last, open your file with notepad or textpad (textpad rocks!) and do a "Replace All" and replace all TABs with ^, then save the file and you are all done. You now have a spell file with 203 lines :P Oh ya, and make certain you are trying to use the spells_us.txt file and NOT the spells_en.txt file. The other file will not work at all and now that I think of it, I think it gives the exact error you have been getting :P |
Does this allow you to create additional spells or would i have to change current ones?
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This tool only allows you to edit current ones. But, you can manually create on by copying the last line in your spell file and then pasting it on the next line and changing the ID number to the next higher number. Then, you can use this tool to edit that spell.
But, the clients are limited to 9999 as the highest spell ID. So, you can't exceed that number. Also, if you are creating a spell that you want players to be able to use, you will need to give them a copy of your custom spell file so theirs will match yours. |
i finished making about 400 spells starting at 8447 which was the end of the existing spells, it seems ingame it only recognizes up to 8460, if i #findspell 8461 it says its out of number range, can i increase the number range to the 9999 that you said? i really dont want to have to renumber all of them
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You have to use the same spells_us.txt file on your server that you are using on the client. If they don't match, there will be issues. If you already have them both matching, then you must have another issue. Maybe you are missing some fields or something, or there is another issue with the new spells you made. There is no setting for changing how many spells the client can use. It is hard coded to max out at ID# 9999. Keep in mind that the limit is how how you can set your max spell ID, it is NOT the max number of spells it can have in the list. So, if some of your new spell ID numbers are over 9999 (even if you still have less than 10k spells in the file), they won't work.
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my highest number spell is 8800 something, and a few of them do work but the ones over 8460 dont, both machines have the updated spell file
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make sure than your spell files identical on both client and server side, and make sure there is no error in number secuence: for exmaple if you have spell id 8401 followed by 8403 and then by 8402 - the spells will stop working after 8403
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Anyone able to post another DL link for this as the one currently posted is dead.
Thanks |
There's a copy on my site.
I believe it to be the latest version last time I talked to her. GeorgeS |
Thanks for that GeorgeS works great
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does anyone know if there is a spell editor for SoF yet? I used the one that was in georgeS's media encyclopedia, but it only does titanium. I am having a problem with custom spells not being able to be casted unless i'm in combat. thanx
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Seems like the downloads arent working
nm. got it off georges site. |
Does anyone else get a bunch of errors every time you click a spell to edit? I'll just get a huge list of stuff saying things like invalid value for ....
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Also, how can i edit descriptions? On the Effects tab there are 3 fields called description ID1-3 and they contain a number. Any idea where i can look what's referenced there and how i can edit it? |
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Next question ;)
Is this editor open source? Is the source available somewhere? |
Ailia posted this on IRC:
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Soooo -
with the release of SoD - how is this going to work? New spells, id ranges, might even be new effects etc. Anyone thought about this yet? |
I believe that SoF and SoD both have the same number of fields in the spell files. There are more spells on SoD, and maybe some new effects, but that doesn't really effect anything. Many of the previous spell effects haven't been coded yet anyway. Spell range shouldn't be anything to worry about either.
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Sorry to bump an old post, but it seems a lot of the question raised here I am having the same issues.
I DL and am using Spell Editor edition 2.2 Would it be possible for someone to write up a quick Idiot's Guide to Editing Spells for those of us not as brilliant as you guys? Here is my problem. I extracted editor to C:AXCLassic-PEQ/axclassic double click on editor - load spell file - spells_us I have tried both going in and copying an existing spell and altering it to my liking, and also just editing the spell. Goto file - save copy that spells_us.txt and paste it into C:program files/sony/Everquest Log into the game, and cast th spell and I have get the old results, not the new changes to the spell I've made. (side note: I tried DL and using Georges spell editor. no matter how I tried to use it, it could not locate my SQL database and wold crash my system. So, I gave up on that) Thanks for the help |
The 2.2 one isn't working (it won't save files). You need to use 2.0
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