Mana cap?
Can anyone tell me where the mana cap is handled? Currently mana can go up to a total of 38k, then it bugs out, and you get stuck with 0 mana until you
A.) Edit the items. B.) Remove the items. I am looking to raise this cap. Any ideas where it's handled? |
from i belive i herd from KLS the variable for mana is an integer, which mean it caps out at aroudn what you say... WHich imho is not enough, IMHO we need to make hp and mana variable to be long integers
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I agree, needs to be upped, specially for custom servers.
Or an idea of how to up it yourself at least. Anyone have one? |
easy go into source code and change variable type =) (understanding of code and soem C++ coding skills required)
but then you need to recompile the whole thing, and every time the main source gets updated and you want you use new features they added you will need to do thsi every time. OR you bug the devs to to put this change into official code =) |
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