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-   -   Questions about adventures (https://www.eqemulator.org/forums/showthread.php?t=28512)

Randymarsh9 06-08-2009 08:36 PM

Questions about adventures
 
I updated everything so I could do adventures, but I guess they aren't in still? Like the adventure recruiter can't actually assign one and there are no items on the merchant. Is this all stuff I have to make myself?

trevius 06-08-2009 08:45 PM

I think PEQ is already working on some of the database work for at least one adventure set, but there is a long way to go before they are all done. If you updated to the current PEQ DB, they would probably be in there. Otherwise, yes, you have to add each one yourself, but they do work.

Randymarsh9 06-08-2009 09:10 PM

well I guess my db is already out of date. I checked mistmoore and couldnt get an adventure

vales 06-09-2009 12:45 AM

Mistmoore is almost fully functional. Update your database. ;)

Randymarsh9 06-09-2009 10:44 AM

I updated it like 4 days ago

Randymarsh9 06-09-2009 11:27 AM

teh adventure template table is full of mistmoore stuff, but I can't get the person to actually assign my group an adventure

trevius 06-09-2009 04:41 PM

When you updated, did you also update to the latest SVN that has the recent adventure changes? And if so, did you also remember to move the /utils/patch_SoF.conf file to your server folder?

gaeorn 06-09-2009 05:15 PM

What level are your characters? The adventures range from level 15 to 68 as I saw them in the DB. If your characters are outside of that level range, there will not be any adventures available to you.

I ran into this problem with a level 70 GM char I was testing with.

leslamarch 06-09-2009 05:19 PM

and you are right clicking the Adventure person and not hailing them right?

Randymarsh9 06-09-2009 07:28 PM

I have everything I should. I think it might be the level because I was using a 75 and a 70 character.

Randymarsh9 06-09-2009 07:37 PM

Ok, I was able to accept an adventure with 2 level 65s. I ran to the zonein for the adventure, but when I click the door, I get a message saying it is sealed and perhaps it would open if I was doing an adventure

cavedude 06-09-2009 07:53 PM

Make sure you have the adventurer's stone on your toons.

On a side note, it just occurred to me that I test adventures with a 70 and a 65 on TGC, which is indeed out of the range. I'm wondering if min and max levels also take averaging into account as well.

Randymarsh9 06-09-2009 08:14 PM

Honestly, the 68 thing doesn't bother me. I just made the max levels on those adventures 70 in the DB

gaeorn 06-09-2009 08:43 PM

You need to deal with two things to zone in. Each on of the two can be dealt with in one of two ways:

1:
Either give an Adventurer's stone to each character adventuring
or
set the rule for the required item to 0

2:
Either change the min_status field for the zones to 0
or
make sure each character meets or exceeds the required status

That's all there is to it.

poet1960 06-10-2009 12:26 AM

I am using the latest updates with AX's installer and the PEQ database. I have bots all level 10 in the east commons area adventure recruiter. I try to start an adventure but it says you need to be the leader. I thought I was or is level 10 still too low for those adventures?


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