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-   -   Knockback (Breezeboot's Frigid Gnasher) (https://www.eqemulator.org/forums/showthread.php?t=23723)

Keerarae 10-03-2007 09:28 AM

Knockback (Breezeboot's Frigid Gnasher)
 
I am currently working on Classic-ish (orig to luclin) server and I wanted to implement the BFG quest so I decided to summon one and try out knockback in Colbart Scar to see if it worked as I remembered. I targeted myeslf, activated the effect and off I flew. But in the wrong direction. I always get sent in the same direction now matter which direction I face. As I recall, when I played EQ, if I targeted myself and casted knockback, it would send me backwards from whichever way I was facing. And if I remember correctly, up into the air a bit if I was looking down.

After I do a lot more work on my server I'd try to fix this but for now I just wanted to share this with everyone. I tried searching for it as a bug or anywhere on the forums but I did not find it.

BWStripes 12-22-2007 09:03 PM

You are correct - knockback does indeed only send you in one direction on the emulator. I had coded a quest file for Sugal the Fist.
On live, if you hailed him and were not a froglok, you'd get "The Fist STRIKES!!"; 2 points of damage and massive backwards knockback.

First actual fun I'd had on everquest in ages. I spent at least 10 minutes messing around to see where I could end up and always went back when I was in the zone :)
On the emulator, it is same direction, every time. I assume the spell needs a direction to come from somewhere other than the client. I was playing patched DoD at the time.

Bleh. Just looked and I can't find the file I wrote.

KLS 12-23-2007 08:05 PM

Quote:

I assume the spell needs a direction to come from somewhere other than the client.
I think so too, but for the life of me I wasn't able to find it, it always flings the target back from 0 heading. I'm guessing it's an unknown field in the action packet, or perhaps a combination of fields. I only spent an hour on it a long while back before I became frustrated and put it on hold.

So_1337 09-03-2008 07:56 PM

I only bump this because it makes some fights (Vyemm and Arch Lich, to name a few) absolutely frustrating. On Live, the knockback was a tiny little annoyance, not something completely broken.

Has anyone made any progress on this?


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