I quite agree.
Our plans are to use some from each theme for standalone dungeons, and even a few chained dungeon crawls, then use the rest of the zone slots for completely custom (original) zones. |
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It doesn't. The LDoN system is quite a bit different than the task system.
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That's what I thought, too. I just didn't want someone saying that it has been done, and it's in this new system noob! heh =) thanks for clarifying.
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ldon thingy
here is something in the archives i found you may want to play with it
http://eqemulator.net/forums/showthr...ight=adventure |
love LDON's. the only problem on live was that much better equipment was faaar easier to get. especially once generic uber gear (for level)started dropping off any mob in the game. on the Emu things are still, forgive me, archaic enough that the LDON gear is still useful i feel. it certainly seems on par/better than hate/fear and velious gear. and the customization options this type of work brings up are very interesting!
anyways, just couple things havent heard anyone mention so just in case... dont forget the leaderboard system with the ldon's! i say this not to add to you guys already overwhelmed paletes but rather because i guess it might be easier to code in things like that if its supported by the initial design? that and Augments were a crucial part of the LDON's loot. seperate thread there (and i think theres already an ongoing one or two...) but i fully understand that those are being a PIA up til now for everyone. ;) i really hope one day i can actually contribute to this stuff... sucks watching it all go down all the time. /grumble about his own complete lack of coding ability. |
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