EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Quests::Q&A (https://www.eqemulator.org/forums/forumdisplay.php?f=599)
-   -   NPC Agro (https://www.eqemulator.org/forums/showthread.php?t=27287)

janusd 01-21-2009 11:44 AM

NPC Agro
 
Is there a way to use PERL to cause an NPC to clear their hate and hate list and resume their grid/return to their spawn without having to force the player to do something like a FD? Basically looking for the same results of a feign death without forcing the spell or the ability.

Also, is there a way to use PERL to force an addition of a specific ammount of hate for a specific PID or NPCID?

kayen85 01-21-2009 12:16 PM

This will clear all hate from the NPC through a quest.

Code:

$npc->WipeHateList();

janusd 01-21-2009 01:21 PM

Thanks bunches! Boy howdy that's gonna make things more interesting.

cavedude 01-21-2009 03:22 PM

Quote:

Originally Posted by janusd (Post 163200)
Also, is there a way to use PERL to force an addition of a specific ammount of hate for a specific PID or NPCID?

Check out #Tunare.pl in growthplane for that.

janusd 01-21-2009 03:59 PM

So if I did...

Code:

my $mobname = $entity_list->GetMobByNpcTypeID(123456);
$NPC->AddToHateList($mobname, 200);

This code would cause the NPC whose PERL file this is in to agro ONTO the NPC specified in the GetMobByNpcTypeID with the specified amount of 200 hate, right?

Would this then, in the code logic, constitute the NPC as being agroed for the events defined in a sub EVENT_AGRO?

Finally, does AssignWaypoints(grid) work to add a specific wander grid to an NPC and then does AssignWaypoints() work to remove that grid? I know I've heard before that some of the functions don't work and I'm at work, so can't test ATM. Thanks!


All times are GMT -4. The time now is 06:25 PM.

Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.