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-   -   In Game Message System (https://www.eqemulator.org/forums/showthread.php?t=26868)

OscarGrouch05 01-03-2009 11:52 AM

IRC interface to chatserver
 
I use ircplus 1.5 allows you to run your own mirc server it also will allow you to kline spamers this would work for what you wanted if i can be of any help softwear wize drop me a line i'll get you started in the right direction this would be used for like the admin of the server this is the same program used.

brdian 01-05-2009 09:18 PM

anyone got this working on a windows server? keeps giving a "Mail Key for SOE.EQ.EP.ToonName does not match, closing connection." error in the debug log.

Derision 01-06-2009 08:52 AM

Quote:

Originally Posted by brdian (Post 162445)
anyone got this working on a windows server? keeps giving a "Mail Key for SOE.EQ.EP.ToonName does not match, closing connection." error in the debug log.

I tested it on Windows. The only obvious reasons for that error is either you didn't do:

Code:

ALTER TABLE `character_` ADD `mailkey` CHAR( 16 ) NOT NULL ;
but in that case you should get additional errors, i.e. Error retrieving mailkey from database.

Reason two would be that the version of world you are running is pre-revision 247.

If neither of those is the cause, try setting adding these lines to log.ini

Code:

MAIL__CLIENT=on
MAIL__TRACE=on
MAIL__PACKETS=on

in log.ini and restarting and post the resulting log from mailserver.

brdian 01-07-2009 02:32 PM

the issue im having is clients on the same lan as the server are using the hex of the local ip for the dbmailkey and the external ip for the clientmailkey. external clients seem to be logging correctly just the internal ones wont match up.

Derision 01-07-2009 03:40 PM

Quote:

Originally Posted by brdian (Post 162551)
the issue im having is clients on the same lan as the server are using the hex of the local ip for the dbmailkey and the external ip for the clientmailkey. external clients seem to be logging correctly just the internal ones wont match up.

Can you post your eqemu_config.xml (just the <world> and <mailserver> sections) ?

brdian 01-07-2009 07:02 PM

Code:

        <world>
                <shortname>EP</shortname>
                <longname>Eternal Playground[PEQLive]</longname>

                <!-- Only specify these two if you really think you need to.  (read: You don't) -->
                <address>eplay.dyndns.org</address>
                <localaddress>192.168.1.101</localaddress>

                <!-- Loginserver information.  Defaults shown -->
                <loginserver>
                        <host>eqemulator.net</host>
                        <port>5998</port>
                        <account></account>
                        <password></password>
                </loginserver>

                <!-- Server status.  Default is unlocked -->
                <!--<locked/>-->
                <unlocked/>

                <!-- Sets the ip/port for the tcp connections.  Both zones and console (if enabled).  Defaults are shown -->
                <tcp ip="localhost" port="9000" telnet="enable"/>

                <!-- Sets the shared key used by zone/launcher to connect to world -->
                <key>lj;jlauwpajmpauq</key>
               
                <!-- Enable and set the port for the HTTP service.  Defaults are shown -->
                <http port="9080" enabled="true" mimefile="mime.types" />
        </world>

        <!-- Chatserver (channels) information.  Defaults shown -->
        <chatserver>
                <host>eplay.dyndns.org</host>
                <port>7778</port>
        </chatserver>


        <!-- Mailserver (in-game mail) information.  Defaults shown -->
        <mailserver>
                <host>eplay.dyndns.org</host>
                <port>7779</port>
        </mailserver>


Derision 01-08-2009 01:54 PM

If the client mailkey is showing as your external IP address, it suggests that your local clients are going through your router to get to your local server.

Assuming 192.168.1.101 is the internal address of your server, on your local clients, add an entry to c:\windows\system32\drivers\etc\hosts to map your server dns name to the internal server address, i.e. add the line

192.168.1.101 eplay.dyndns.org

brdian 01-09-2009 02:02 AM

cool thanks... all is working now after clearing out the db mailkeys and adding the host entries for local clients.

Irreverent 02-01-2009 09:55 AM

I'm getting this issue too, but using "localhost" as my host. Does this work?


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