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-   -   Item drops (https://www.eqemulator.org/forums/showthread.php?t=22965)

randomclown 06-16-2007 12:44 PM

Item drops
 
Right now I'm playing through with a friend on a personal server using the peq database. The trouble I am having is that when killing creatures that I am sure drop certain items...well, they haven't been.

I am curious if there is a certain amount that a creature can drop...because just for fun I decided to change the drop probability / chance to 100 on all items. Would that conflict in some ways that I am not aware of?

For instance, on some creatures that are supposed to drop a rare item...they instead just drop a fine steel sword. Is that item filling to slot where the rare item should be, by jumping into a limited loot slot? Some creatures will drop their items as per usual, and at each kill...but I'm thinking that when a mob can drop many different kinds of items, that having the odds on all those items dropping at 100%...problems arise. Any ideas?

Thanks.

Dralanna 06-16-2007 02:00 PM

Well, there are 2 entries that deal with drop probability.... Probability and Drop Chance.

Look at Emperor Crush for example... he has two Lootdrop entries:

926_Emperor_Crush_Wear
926_Emperor_Crush_Misc

926_Emperor_Crush_Wear is given a 100% probability which means that something from this group will always drop. (However that group only has 1 item: Dwarven Ringmail Tunic... so the tunic will always drop)

926_Emperor_Crush_Misc is given a 35% probability so something from this group will only drop 35% of the time.

In 926_Emperor_Crush_Misc are 2 items:

Orc Ribcage
Rune of Nagafen

Each one has a 50% chance of dropping when something from that group drops. (ie. 35% of the time an Orc Ribcage has a 50% chance of dropping)

Lastly, attached to each Lootgroup is a multiplier which indicates how many items from that group to check. So, if the multiplier for 926_Emperor_Crush_Misc were 3 (it's actually 1) there would be the possibility of up to 3 items from that group (at 35% chance each).

I'm sure I made it sound more complicated than it is...

oghog 06-18-2007 02:39 AM

Thats actually a great explaination of how the loot tables work. Should be stuffed on the Wiki IMO =)

gernblan 11-02-2007 02:03 PM

DEFINITELY one for the wiki!

Great work!

TheLieka 11-04-2007 01:08 PM

Penguins.

Dax


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