Instancing Question
Is there some easy way to set a zone as an instanced zone? I've done some searching and found multiple ways people have come up with creating instanced zones - wondering what is the most up-to-date modern way of doing this? Preferably there is some database setting without having to code some elaborate perl script for making an instance, but I don't know. How is this done nowadays?
|
If you just want to make an instance (to do whatever in):
Code:
#instance create zone version duration Code:
#instance create potimeb 0 7200 It will tell you the instance_id that it assigned when the command completes, for this example lets use 31: Code:
#instance add 31 zerjz Now if you want something you don't have to manually do each time you'll have to look at some scary(not really) scripts. |
Thank you for the information. That's a good jumping off point for me.
My next question, is there a way to make players enter different instances of a zone when they use a regular zoneline to enter the zone, or do I need to set up an invisible NPC near the zoneline with a radius set to teleport them into the zone, using a script to send them into their own instance? Example: Zerjz zones into Unrest and enters an instance of it. KLS zones into Unrest and enters his own private instance of it. Group members for both characters zone in and enter the correct instance containing their respective group mates |
Quote:
|
The way most of the normal instancing works on live is that they will have an NPC you talk to to get the instance, then a door or NPC (just need something else scriptable) that will send you there.
So for the example with unrest. You could have the normal version of unrest then plop an NPC near the zone line that you can request an instanced version for which could have different NPCs or a quest associated with it. (More just throwing out alternatives to having to zone twice) |
All times are GMT -4. The time now is 08:01 AM. |
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.