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-   -   Quiver Haste? (https://www.eqemulator.org/forums/showthread.php?t=25010)

ChaosSlayer 04-16-2008 09:14 PM

Quiver Haste?
 
Back on live, weigth reduction of Quivers worked as Haste for bow atatcks.

So 20% Wr on Fleeting Quiver was essentialy +20% haste to bow attack which stacked with both: normal haste item and with haste spell

could devs confirm if this working the same way on Emu?

thanks!

xxarthurxx 04-17-2008 01:56 PM

The weight reduction on fleeting quiver is actually 60% and the formula for bow haste is something like wr / 3 = haste percent, so yes fleeting quiver was roughly 20% which stacks with all other forms of haste... no clue if its in the emu already but ive made the quiver for my ranger and just trust that it already is :O

AndMetal 04-18-2008 05:13 AM

It took me a while to find it, but the simple answer is no, it doesn't look like it.

Haste is calculated in zone/client_mods.cpp:
Code:

1029 int Client::CalcHaste() {
 1030        int h = spellbonuses.haste + spellbonuses.hastetype2 + itembonuses.haste;
 1031        int cap = 0;
 1032        int level = GetLevel();
 1033        /*
 1034        if(disc_inuse == discBlindingSpeed) {
 1035                if(!disc_elapse.Check(false)) {
 1036                        h += 20;                //this ammount is completely unknown
 1037                } else {
 1038                        disc_inuse = discNone;
 1039                }
 1040        } */
 1041
 1042        if(level < 30) { // Rogean: Are these caps correct? Will use for now.
 1043                cap = 50;
 1044        } else if(level < 50) {
 1045                cap = 74;
 1046        } else if(level < 55) {
 1047                cap = 84;
 1048        } else if(level < 60) {
 1049                cap = 94;
 1050        } else {
 1051                cap = 100;
 1052        }
 1053
 1054
 1055        if(h > cap) h = cap;
 1056
 1057        h += spellbonuses.hastetype3;
 1058        h += ExtraHaste;        //GM granted haste.
 1059
 1060        Haste = h;
 1061        return(Haste);
 1062 }

Just thinking out loud, the main issue with just adding a line at the bottom to check for quivers w/ weight reduction is that it would also apply the haste to regular weapons. Therefore, a check or separate function would be needed to see if it is a ranged weapon.

Hope this helps.


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