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Forum: Quests::Q&A 05-16-2009, 09:35 AM
Replies: 26
Views: 5,869
Posted By BWStripes
Oh, /language works - tested today

Oh, /language works - tested today
Forum: Quests::Q&A 05-16-2009, 08:30 AM
Replies: 0
Views: 2,461
Posted By BWStripes
Wierdness using quest::depop in EVENT_SPAWN

Trying to code around the "lockout" in the coirnav event left an interesting error.
The Guardian_of_Coirnav should spawn when the event is ready. No problem, really. One method, if the event isn't...
Forum: Quests::Q&A 05-15-2009, 08:35 AM
Replies: 11
Views: 2,993
Posted By BWStripes
You can either "count" the mobs that die if you...

You can either "count" the mobs that die if you are sure they will not die simultaneously, or if you have a lot of mobs that might die at the same time, this method works better:

sub EVENT_SIGNAL...
Forum: Quests::Q&A 05-15-2009, 06:56 AM
Replies: 26
Views: 5,869
Posted By BWStripes
Just wanted to post that I noticed an NPC on live...

Just wanted to post that I noticed an NPC on live the other day speaking an unknown (to Drakkin) language. Turned out it was Dwarven.
Forum: Quests::Q&A 05-15-2009, 06:38 AM
Replies: 5
Views: 2,671
Posted By BWStripes
Poor Turkeys :) Thanks, I hadn't seen while...

Poor Turkeys :)
Thanks, I hadn't seen while loops used in any scripts so I'd assumed there was a reason, rather than lack of support.

Interestingly, that raises the question of handling turn-ins...
Forum: Quests::Q&A 05-14-2009, 03:16 PM
Replies: 5
Views: 2,671
Posted By BWStripes
Yeah, Nork is working hard *cough*itsme* on it.

Yeah, Nork is working hard *cough*itsme* on it.
Forum: Quests::Q&A 05-14-2009, 03:03 PM
Replies: 5
Views: 2,671
Posted By BWStripes
Spawning multiple mobs in random locs

This might be dangerous to do, but I thought I would give it a go. Are there any reasons why we can't/shouldn't use while loops in the quest system?

It does work by the way ^_^

$count =...
Forum: Support::Windows Servers 05-13-2009, 08:52 PM
Replies: 6
Views: 2,568
Posted By BWStripes
I'd copy back the default xml and start from...

I'd copy back the default xml and start from scratch. For a start, I can see this section missing:
<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults...
Forum: Support::General Support 05-12-2009, 06:36 PM
Replies: 3
Views: 2,366
Posted By BWStripes
I can't remember exactly, but this happened the...

I can't remember exactly, but this happened the first time I installed Titanium. I think either running the settings external prog and saving or getting an eqclient.ini from someone else made it...
Forum: Support::General Support 04-27-2009, 03:13 PM
Replies: 5
Views: 2,905
Posted By BWStripes
Edit: Ignore the reply; my apologies, I thought...

Edit: Ignore the reply; my apologies, I thought it was referencing another error. Only thing I can suggest is to try looking at the loot entries in the database, failing that, drop it and redo from...
Forum: Development::Server Code Submissions 04-24-2009, 02:47 PM
Replies: 4
Views: 3,134
Posted By BWStripes
I can accept that. However, the quest...

I can accept that. However, the quest documentation alluded to it being a localised emote, rather than something for potential debugging purposes. I'd seen it used as a localised emote in quest...
Forum: Development::Server Code Submissions 04-23-2009, 09:01 PM
Replies: 4
Views: 3,134
Posted By BWStripes
Quest - fixed unsourced localised emote (quest::echo)

Originally mentioned here: http://www.projecteq.net/phpBB2/viewtopic.php?t=7289

Summary of above:
Neither quest::me or quest::echo works at the moment. I think quest::me is specific to something,...
Forum: Quests::Q&A 04-22-2009, 06:46 PM
Replies: 18
Views: 4,997
Posted By BWStripes
Just a minor thing error with the quest...

Just a minor thing error with the quest documentation I discovered I was digging in questmgr.cpp - quest::ze needs to be in the format:
quest::ze(#colourid, "Message");

Then it works, same with...
Forum: Quests::Q&A 04-05-2009, 02:14 PM
Replies: 0
Views: 2,183
Posted By BWStripes
Round one; Figh...oh zone crash

Looks like quest::attacknpc(npc_id) doesn't work (crashes zone nicely), nor can I get an NPC to quest::settarget so I can use a spell for aggro.

In which case, is the current MO for getting NPCs...
Forum: General::General Discussion 03-29-2009, 10:07 AM
Replies: 45
Views: 11,544
Posted By BWStripes
People just want a login server that works....

People just want a login server that works. People who try the emu like the fact that it is also free. Independent of "freedom", "choice", "admins", "bad code" or anything else.

Yes, the LS is...
Forum: Support::Windows Servers 12-16-2008, 12:23 PM
Replies: 4
Views: 3,335
Posted By BWStripes
You might want to check your...

You might want to check your logs/eqemu_error_zone.log for errors. I just did a fresh install recently and got a similar thing - complains for me that there is no spawnchance column for traps. I...
Forum: General::General Discussion 12-09-2008, 12:13 PM
Replies: 4
Views: 3,821
Posted By BWStripes
YALP, old log parser still works mostly. Last...

YALP, old log parser still works mostly. Last released version I know of was 2.4, but it is out of development - if you search, you can still find a download link.

Another one would be Gamparse:...
Forum: Spell Support 06-27-2008, 01:41 PM
Replies: 0
Views: 3,068
Posted By BWStripes
Divine Intervention - no additional chance for cleric AA?

I spent about 3 hours looking at this on request of a friend, so l will feel pretty stupid if it is here, but I can't find cleric Unfailing Divinity AA or character CHA being added to the DI save...
Forum: Development::Server Code Submissions 06-27-2008, 08:57 AM
Replies: 20
Views: 5,699
Posted By BWStripes
Post I have to say I love this change, brings back in...

I have to say I love this change, brings back in some skill required to pull properly. At least enchanters will have something to do other than VQ/VoQ.

I will comment it does behave as Derision...
Forum: General::General Discussion 02-18-2008, 06:51 AM
Replies: 1
Views: 2,073
Posted By BWStripes
Question We Must Resist

I've been harping on for a while that the way resistances are checked are way off live.
I've done some playing with the ruleset to get my server to behave more live-like, but it still doesn't feel...
Forum: Development::Bug Reports 01-13-2008, 09:26 AM
Replies: 1
Views: 1,959
Posted By BWStripes
Post Fix: Incorrect Mental Corruption proc

Had a complaint from an SK that mental corruption was proccing an Ice effect.

Lines 3011 and 3012 from spell_effects.cpp (v1072):

case 2576: //mental corruption
procid = 2712;


The...
Forum: Spell Support 12-22-2007, 09:03 PM
Replies: 3
Views: 6,367
Posted By BWStripes
Post You are correct - knockback does indeed only send...

You are correct - knockback does indeed only send you in one direction on the emulator. I had coded a quest file for Sugal the Fist.
On live, if you hailed him and were not a froglok, you'd get...
Forum: Support::General Support 08-26-2007, 04:15 AM
Replies: 2
Views: 2,286
Posted By BWStripes
Bleh sorry, was testing a theory, and it died....

Bleh sorry, was testing a theory, and it died. Ignore :)
Forum: Support::General Support 08-26-2007, 04:05 AM
Replies: 6
Views: 2,928
Posted By BWStripes
Two things I'd check. First, I'd try replacing...

Two things I'd check. First, I'd try replacing your:

if ($itemcount{9998} => 0){quest::summonitem("5042"); }
if ($itemcount(9999} => 0){quest::summonitem("6030"); }
if ($itemcount{55623} =>...
Forum: Development::Feature Requests 08-26-2007, 03:13 AM
Replies: 3
Views: 3,631
Posted By BWStripes
Sounds like the equivalent to a GM event...

Sounds like the equivalent to a GM event server-wide message you used to get on live (that was actually a GM doing a worldwide emote, typos and all). I didn't think scripted NPCs could use #emote :p...
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