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Search: Posts Made By: AiliaMorisato
Forum: Development::Tools 04-24-2008, 07:19 AM
Replies: 32
Views: 15,583
Posted By AiliaMorisato
hehe, most likely ^^ config.xml was revamped...

hehe, most likely ^^

config.xml was revamped completly to reflect changes to the exe, 2.0 is not compatible with the older files. it should still load any spells file properly
Forum: Development::Database/World Building 04-24-2008, 06:28 AM
Replies: 3
Views: 2,401
Posted By AiliaMorisato
abit of an irony, but currently ranged attack...

abit of an irony, but currently ranged attack code is non-existant for non-client class objects
Forum: Development::Tools 04-24-2008, 06:11 AM
Replies: 32
Views: 15,583
Posted By AiliaMorisato
Ailia&Bleh Spell Editor 2.0

Finally updated xml def and optimized format

http://theedgeserver.com/phpBB3/download/file.php?id=2&sid=048c0d4c155b81f16aab1cab47fa2123
Forum: Development::Development 02-11-2008, 05:36 PM
Replies: 15
Views: 4,548
Posted By AiliaMorisato
If you really want to get twisted, the client...

If you really want to get twisted, the client seems to be accepting more augments than it should if you modify item code and have it insert a full 10 items rather than the current max of 5, more than...
Forum: General::Server Discussion 02-11-2008, 05:23 PM
Replies: 13
Views: 2,957
Posted By AiliaMorisato
Definetly not dead, just working around a massive...

Definetly not dead, just working around a massive hardware failure followed by a few other issues.

No data was lost, hopefully ill have it back online soon.
Forum: Development::Feature Requests 02-07-2008, 05:19 PM
Replies: 9
Views: 3,572
Posted By AiliaMorisato
Hehe, dont count on it anytime soon in the...

Hehe, dont count on it anytime soon in the official builds, but if your interested in coding it into your current bianaries im willing to help ^^
Forum: Development::Feature Requests 02-04-2008, 07:09 AM
Replies: 9
Views: 3,572
Posted By AiliaMorisato
KLS, found a packet we can use to override any...

KLS, found a packet we can use to override any stat caps and client calculated functions such as max hp/mana/ max stats/max ressits/ac/ atk.

Currently doing pretty much half of his list on the...
Forum: Development::Tools 01-28-2008, 04:21 PM
Replies: 27
Views: 9,143
Posted By AiliaMorisato
Honestly its rather simple. When it is parsed, it...

Honestly its rather simple. When it is parsed, it is stored in a dictionary of string values. Strings aren't a simple data type but a class instance which uses up quite a lot more data than an...
Forum: Development::Tools 01-26-2008, 08:58 AM
Replies: 27
Views: 9,143
Posted By AiliaMorisato
New code with updated definitions. Fixed...

New code with updated definitions.
Fixed compatibility with approximately 1900 spells.

Known bugs --
Spell list by Name can sometimes mess up the order of List by ID
Make sure to load a spell...
Forum: Development::Tools 01-26-2008, 08:50 AM
Replies: 27
Views: 9,143
Posted By AiliaMorisato
Any time you happen to load a spell that has...

Any time you happen to load a spell that has parts that arent properly defined you will corrupt your spell file unless you restart the application.

If you find any more "broken" spells post the...
Forum: Development::Tools 01-25-2008, 07:37 PM
Replies: 27
Views: 9,143
Posted By AiliaMorisato
Problem with looking at other editors is every...

Problem with looking at other editors is every one of em is in a different language.

As for duration formulas, they're not always in tics, sometimes in seconds, sometimes giving an infinite...
Forum: Development::Tools 01-25-2008, 06:47 PM
Replies: 27
Views: 9,143
Posted By AiliaMorisato
Ill switch buff duration to a menu pull down...

Ill switch buff duration to a menu pull down similar to the ones in the effects list with the formulas listed k? ^^
Forum: Development::Tools 01-25-2008, 06:30 PM
Replies: 27
Views: 9,143
Posted By AiliaMorisato
Ill work on 1 and 5 ASAP, mabye 4 in the near...

Ill work on 1 and 5 ASAP, mabye 4 in the near future.

Also worth noting, Ive managed to fix the XML parsing engine and am taking over coding on this editor.
Forum: Development::Development 01-24-2008, 05:50 PM
Replies: 14
Views: 4,945
Posted By AiliaMorisato
Find -- if...

Find -- if (!CalculateNewPosition2(roambox_movingto_x, roambox_movingto_y, GetZ(), walksp, true))
{
roambox_movingto_x = roambox_max_x + 1; // force update
pLastFightingDelayMoving =...
Forum: Development::Server Code Submissions 01-24-2008, 05:50 PM
Replies: 3
Views: 4,673
Posted By AiliaMorisato
Find -- if...

Find -- if (!CalculateNewPosition2(roambox_movingto_x, roambox_movingto_y, GetZ(), walksp, true))
{
roambox_movingto_x = roambox_max_x + 1; // force update
pLastFightingDelayMoving =...
Forum: General::General Discussion 01-24-2008, 01:38 PM
Replies: 2
Views: 2,093
Posted By AiliaMorisato
Working on coding an open source IRC chat plugin...

Working on coding an open source IRC chat plugin similar to the one doodman uses that will run alongside world. Still uncertain when it will be finished.
Forum: General::Server Discussion 01-24-2008, 01:32 PM
Replies: 52
Views: 11,655
Posted By AiliaMorisato
also worth noting, that change to the ini isnt...

also worth noting, that change to the ini isnt nescesary, just fix the zone headers in the zones table and everything works.....
Forum: Development::Development 01-24-2008, 01:28 PM
Replies: 4
Views: 2,383
Posted By AiliaMorisato
Any hope of getting a diff for code relating to...

Any hope of getting a diff for code relating to crash fixes only?

-- Ailia
Forum: Development::Server Code Submissions 01-23-2008, 01:18 PM
Replies: 9
Views: 3,351
Posted By AiliaMorisato
Damn 5 minute edit timer.... anyways, since...

Damn 5 minute edit timer....

anyways, since my explanation was rather bad, the death struct changes fix the "you crush mobname for # damage" no matter how you killed it messages, that was even...
Forum: Development::Server Code Submissions 01-23-2008, 01:11 PM
Replies: 9
Views: 3,351
Posted By AiliaMorisato
REALLY NEED THIS LOOKED AT -- Not sure if...

REALLY NEED THIS LOOKED AT --

Not sure if only the eq_packet_structs and Titanium struct are the only needing the values swapped, problem only verified on titanium client.
Forum: Development::Server Code Submissions 01-23-2008, 01:05 PM
Replies: 9
Views: 3,351
Posted By AiliaMorisato
and the rest //send damage packet... ...

and the rest

//send damage packet...
if(!iBuffTic) { //buff ticks do not send damage, instead they just call SendHPUpdate(), which is done below
EQApplicationPacket* outapp = new...
Forum: Development::Server Code Submissions 01-23-2008, 01:04 PM
Replies: 9
Views: 3,351
Posted By AiliaMorisato
void Mob::CommonDamage(Mob* attacker, sint32...

void Mob::CommonDamage(Mob* attacker, sint32 &damage, const int16 spell_id, const SkillType skill_used, bool &avoidable, const sint8 buffslot, const bool iBuffTic) {

mlog(COMBAT__HITS, "Applying...
Forum: Development::Server Code Submissions 01-23-2008, 01:03 PM
Replies: 9
Views: 3,351
Posted By AiliaMorisato
multiple fixes to common damage and death

common damage from attack.cpp
Changes:
Moved death and other checks to the bottom to allow proper damage message generation in the case of the damage still killing the mob.
Made hits that dealt no...
Forum: Development: Custom Code 01-23-2008, 09:20 AM
Replies: 6
Views: 3,049
Posted By AiliaMorisato
DELETE FROM npc_types WHERE class = (class...

DELETE FROM npc_types WHERE class = (class number)

Class #'s

20 GM Warrior
21 GM Cleric
22 GM Paladin
23 GM Ranger
24 GM Shadow Knight
25 GM Druid
Forum: Development::Development 01-19-2008, 07:23 PM
Replies: 14
Views: 4,945
Posted By AiliaMorisato
before i forget, you need to add the following to...

before i forget, you need to add the following to the spawngroup table
dist, max_x, min_x, max_y, min_y, delay
delay is an integer, rest are floats
default all to 0

Cripp edit:: Here is the SQL...
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