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Posts Made By:
narcberry
Forum:
General::General Discussion
05-13-2008, 10:22 PM
Replies:
3
EQemu in the cloud
Views:
2,105
Posted By
narcberry
I doubt anyone has looked into it too seriously...
I doubt anyone has looked into it too seriously since PEQ seems to run fine on a single box. But the idea of scaling on demand is just really cool.
Forum:
General::General Discussion
04-29-2008, 08:54 PM
Replies:
3
EQemu in the cloud
Views:
2,105
Posted By
narcberry
EQemu in the cloud
Anyone thought about running a server in amazons cloud (ec2)? If you have, what have you learned?
Forum:
Support::Windows Servers
01-31-2008, 11:39 AM
Replies:
33
Managing Zones
Views:
7,581
Posted By
narcberry
Thanks, this was very helpful to me as well.
Thanks, this was very helpful to me as well.
Forum:
Spell Support
01-31-2008, 11:09 AM
Replies:
4
Character Flags
Views:
3,626
Posted By
narcberry
Character Flags
I understand there are flags for a character to open up certain zones to them. But are more general flags implemented so that I can tell if a player finished a certain quest or questline?
Forum:
Support::Windows Servers
01-31-2008, 08:15 AM
Replies:
4
Zones Crushing like crazy...
Views:
2,370
Posted By
narcberry
The latest, brand new cvs release of the peq db...
The latest, brand new cvs release of the peq db is usually still behind the eqemu version. Whenever I do a cvs update on the peq db, I find the newest file and apply all sql changes in the changelog...
Forum:
General::General Discussion
01-31-2008, 03:20 AM
Replies:
4
Fear & pathing question
Views:
2,370
Posted By
narcberry
Fear, pathing, or trains?
Fear, pathing, or trains?
Forum:
Quests::Q&A
01-31-2008, 03:08 AM
Replies:
2
quest::delay(time)
Views:
3,108
Posted By
narcberry
In the event, I was trying to do a quest::movepc...
In the event, I was trying to do a quest::movepc without success.
I now use
sub delay{
$delayOver = (time + @_[0]);
while (time < $delayOver){}
1;
}and call with
delay(seconds);
Forum:
General::General Discussion
01-30-2008, 09:15 AM
Replies:
5
back in the day...
Views:
2,217
Posted By
narcberry
2002 = kunark, velious and luclin. But the...
2002 = kunark, velious and luclin. But the trilogy is only kunark and velious, and that is dated 11/22/2003 in there. So I'm confused.
However, SOE has offered free client downloads to promote the...
Forum:
Quests::Q&A
01-30-2008, 09:00 AM
Replies:
2
quest::delay(time)
Views:
3,108
Posted By
narcberry
quest::delay(time)
I need a quest delay mechanism. Here is what I've learned:
quest::pause() does not work how I need, I'm unsure what it is for, probably for movement and waypoints.
perls built in sleep()...
Forum:
Quests::Q&A
01-30-2008, 08:49 AM
Replies:
10
Quest for teleports?
Views:
3,469
Posted By
narcberry
Tested several things to no success. I'm making a...
Tested several things to no success. I'm making a new topic specifically for the delay mechanism.
Forum:
Development::Development
01-30-2008, 08:36 AM
Replies:
10
Making races global
Views:
2,947
Posted By
narcberry
Sorry I don't have an answer to your question....
Sorry I don't have an answer to your question. But along those lines, the client loads about twice as many models as are used in some zones. You could use the advice above to remove them and their...
Forum:
Support::General Support
01-30-2008, 07:42 AM
Replies:
10
Having issues getting zones to load.
Views:
4,028
Posted By
narcberry
load_player.sql and load_system.sql just source...
load_player.sql and load_system.sql just source all the other sql files. Last time I downloaded the db from cvs it wasn't up to date with the latest eqemu version. Find the newest .sql file in the...
Forum:
Quests::Q&A
01-30-2008, 05:06 AM
Replies:
10
Quest for teleports?
Views:
3,469
Posted By
narcberry
I have 2 questions. 1) After using the movepc...
I have 2 questions.
1) After using the movepc function, will the quest keep executing? IE, can 1 quest port someone to nexus, then later port them to pok?
2) What is the best method to move an npc...
Forum:
General::General Discussion
01-29-2008, 10:49 AM
Replies:
17
Multiquest on Live?
Views:
6,430
Posted By
narcberry
SOE doesn't like MQ'ing and their current...
SOE doesn't like MQ'ing and their current strategy to stop it is to just not make it possible with new quests. Old stuff is still MQ'able.
Forum:
Development::Server Code Submissions
01-29-2008, 05:24 AM
Replies:
2
Fix: Low Level damage caps affecting avg dmg
Views:
3,387
Posted By
narcberry
Fix: Low Level damage caps affecting avg dmg
Here for details:
http://eqemulator.net/forums/showthread.php?p=142546&posted=1#post142546
This should fix the level caps affecting avg damages at low level:
936,940d935
< ...
Forum:
Support::General Support
01-29-2008, 05:10 AM
Replies:
3
Damage Caps.
Views:
3,702
Posted By
narcberry
This should fix the level caps affecting avg...
This should fix the level caps affecting avg damages at low level:
936,940d935
< if(GetLevel() < 10 && max_hit > 20)
< max_hit = 20;
< else...
Forum:
Support::General Support
01-29-2008, 05:00 AM
Replies:
3
Damage Caps.
Views:
3,702
Posted By
narcberry
I think the calc is wrong because the level max...
I think the calc is wrong because the level max dmg calculation is done too early. The average hit is based on the min and max, and reducing the max to 20 before the average is calculated yields an...
Forum:
Support::General Support
01-29-2008, 04:35 AM
Replies:
3
Damage Caps.
Views:
3,702
Posted By
narcberry
Found it here: zone/attack.cpp:936 ...
Found it here:
zone/attack.cpp:936
if(GetLevel() < 10 && max_hit > 20)
max_hit = 20;
else if(GetLevel() < 20 && max_hit > 40)
...
Forum:
Support::General Support
01-29-2008, 03:38 AM
Replies:
3
Damage Caps.
Views:
3,702
Posted By
narcberry
Damage Caps.
I've noticed there are damage caps at low levels, like live. I'm unsure if this is new, but I have two problems with this.
1) The caps are calculated correctly, but average swing damages are not....
Forum:
Development::Tools
01-28-2008, 07:54 AM
Replies:
30
Poll:
All in one editor
Views:
9,500
Posted By
narcberry
Thanks anyone and everyone that makes doing...
Thanks anyone and everyone that makes doing anything easier for others. Seriously, thank you.
As far as a all in one tool goes, I'm not a fan of using VB. It's such a hacked language, requiring...
Forum:
Misc::Off Topic
01-28-2008, 03:56 AM
Replies:
25
Project Norrath :: Classic EQ Server
Views:
10,345
Posted By
narcberry
Angelox, the romantic.
Angelox, the romantic.
Forum:
General::Server Discussion
01-28-2008, 03:53 AM
Replies:
11
Sudd's Destiny(custom-legit) is now open!
Views:
3,133
Posted By
narcberry
also opens up w/e else you got. 3306 for free...
also opens up w/e else you got. 3306 for free gear anyone?
Forum:
General::General Discussion
01-28-2008, 03:48 AM
Replies:
27
EQEmu Bots question...
Views:
10,626
Posted By
narcberry
They are there to make single players able to...
They are there to make single players able to play with a group or even a raid. The idea of making them advanced in ai and pc-like is a huge undertaking. I don't see the benefit of doing it that way...
Forum:
General::Server Discussion
01-28-2008, 03:38 AM
Replies:
3
Guide to Which server :)
Views:
2,704
Posted By
narcberry
Abbey -> Low level (1 - 20) hard server for...
Abbey -> Low level (1 - 20) hard server for single and 1 group play. Custom gear, spells, and content. Many low level encounters and quests.
Forum:
Development::Feature Requests
01-28-2008, 03:27 AM
Replies:
2
quest::gmcommand("");
Views:
3,653
Posted By
narcberry
quest::gmcommand("");
It would be awesome to be able to call gmcommands from a quest script. Or is there already?
Showing results 1 to 25 of 94
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