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Forum: Support::Windows Servers 05-18-2009, 03:07 PM
Replies: 3
Views: 2,236
Posted By Zengez
Hey all, quick Rules question

Hey guys;

I haven't been around much, and in fact a quick look shows my latest post to be almost two and a half years old despite lurking for a while after that, but I thought I'd fire up an...
Forum: Support::General Support 08-21-2007, 06:45 AM
Replies: 5
Views: 2,570
Posted By Zengez
Most all of that is in the configuration file,...

Most all of that is in the configuration file, look it up in the wikki if you get the complete configuration file you can change all kinds of stuff that will, 99% of the time, break the emulator.......
Forum: Development::Bots 08-20-2007, 12:19 PM
Replies: 842
Views: 1,390,697
Posted By Zengez
I May be totally off target but I thought I read...

I May be totally off target but I thought I read somewhere that that field governed some weird idea about how many times the npc casts that in a given amount of time... i.e. if priority is 5 then the...
Forum: Spell Support 08-12-2007, 04:39 PM
Replies: 5
Views: 3,085
Posted By Zengez
LAst I knew harmony class spells all had this...

LAst I knew harmony class spells all had this problem, they just don't work...

I thought windcatcher (Think it was him, if not sorry whomever I just blatantly scrubbed!) Came up with a temporary...
Forum: Support::Windows Servers 08-07-2007, 07:08 AM
Replies: 2
Views: 2,043
Posted By Zengez
Alot of stuff has been added as rules, such as...

Alot of stuff has been added as rules, such as changing hp and mana regen rates and whatnot... But most of that stuff you asked about is going to require actual code changes to the emulator.... i.e....
Forum: Support::General Support 08-06-2007, 03:19 PM
Replies: 2
Views: 2,073
Posted By Zengez
Make sure to drop the database before you...

Make sure to drop the database before you resource it. I think for mysql it's just 'drop (database name);' so...

drop PEQ;

And that should eliminate the entire database, at which point you can...
Forum: Development::Bots 08-06-2007, 07:20 AM
Replies: 842
Views: 1,390,697
Posted By Zengez
The PEQ updater only drops the tables it...

The PEQ updater only drops the tables it replaces, so if you use the update system files rather than the create new database tables you should be fine. At least so far as I remember of how PEQ...
Forum: General::General Discussion 08-06-2007, 02:05 AM
Replies: 5
Views: 9,964
Posted By Zengez
There are two ways to do it, from inside the game...

There are two ways to do it, from inside the game as a GM (or with the #finditem command) or outside the game in the database...

If you don't know how to use SQL, then it's much easier to use the...
Forum: General::General Discussion 08-03-2007, 03:49 PM
Replies: 2
Views: 1,922
Posted By Zengez
Also the PoP Mobs aren't ready stat-wise... You...

Also the PoP Mobs aren't ready stat-wise... You can download the CVS but last I checked most of them aren't truely itemized yet, and they don't seem to have the hp or stats they should... i.e. grumus...
Forum: Development::Bots 08-02-2007, 03:01 PM
Replies: 842
Views: 1,390,697
Posted By Zengez
Well I for one don't know how to diff, although I...

Well I for one don't know how to diff, although I think there's a wikki part somewhere that can tell me, but that's not really my point...

Haven't heard anyone say they wouldn't want to use this...
Forum: Development::Bug Reports 08-02-2007, 03:25 AM
Replies: 2
Views: 2,017
Posted By Zengez
Sounds more like the UI probably resets on zoning...

Sounds more like the UI probably resets on zoning and the packet containing the current aaexp levels isn't being updated... as a result when you zone in, the client assumes 0 aa xp since no info was...
Forum: Development::Bots 08-02-2007, 03:22 AM
Replies: 842
Views: 1,390,697
Posted By Zengez
Any news on someone making this work into a diff...

Any news on someone making this work into a diff file, or the latest updates to the emu source into a diff file for Magoth.... would be nice to run an updated server with the eqoffline bots, instead...
Forum: General::General Discussion 07-26-2007, 08:45 AM
Replies: 4
Views: 2,620
Posted By Zengez
I was always a fan of mistmoore castle... just...

I was always a fan of mistmoore castle... just fight your way in until you can't kill them anymore... usually killed there until mid 20s/early 30's, then overthere from 30-40s, sebillis or one of the...
Forum: Support::General Support 07-25-2007, 03:04 AM
Replies: 5
Views: 2,534
Posted By Zengez
Are you using an AMD machine Veridis? They have...

Are you using an AMD machine Veridis? They have issues on windows XP using AMD Dual Cores... causes EQ, among other things, to go rediculously fast and do some wierd stuff... If you have an AMD Dual...
Forum: General::General Discussion 07-21-2007, 02:50 PM
Replies: 4
Views: 2,200
Posted By Zengez
/cry ... If only the offline bots worked in the...

/cry ... If only the offline bots worked in the latest updates...

I move for general acceptance of bot functionality, perhaps with a rule to toggle it on/off for admins that don't want to use it...
Forum: Development::Tools 07-21-2007, 02:46 PM
Replies: 5
Views: 6,697
Posted By Zengez
GeorgeS.... you are a machine... Just a machine...

GeorgeS.... you are a machine... Just a machine...
Forum: Quests::Q&A 07-17-2007, 07:53 PM
Replies: 11
Views: 3,920
Posted By Zengez
It's been a looooong time since i scripted any...

It's been a looooong time since i scripted any perl but wasn't all based in copper value no matter what you wrote? so 500 'plat' really is 500 copper which is less than 1 plat so no matter how much...
Forum: General::General Discussion 07-15-2007, 09:44 AM
Replies: 26
Views: 4,837
Posted By Zengez
I have to disagree with Angelox here... Perhaps...

I have to disagree with Angelox here... Perhaps doing as he said but making a 4th category of 'untrusted and/or unreported servers' so that people can still use the public login server rather than...
Forum: Development::Bots 07-14-2007, 07:26 PM
Replies: 842
Views: 1,390,697
Posted By Zengez
Also had that happened but only a couple times,...

Also had that happened but only a couple times, seems to be when the bots do the majority of the damage and get the last hit... which i think is in the NPC encoding more than bot's themselves...
Forum: Development::Database/World Building 07-11-2007, 04:26 PM
Replies: 5
Views: 2,976
Posted By Zengez
I know this is an ancient thread but I must ask,...

I know this is an ancient thread but I must ask, can anyone point me in the direction of these tools? Was thinking about tackling some npc's and making the stats a little more live-like, maybe not...
Forum: General::General Discussion 07-02-2007, 02:27 PM
Replies: 16
Views: 4,277
Posted By Zengez
I think the big reason people like to play the 70...

I think the big reason people like to play the 70 levels is because it gives more a feeling of legitimate accomplishment, and the dynamic when you do something fun with some friends that you can then...
Forum: Development::Bots 07-01-2007, 12:15 PM
Replies: 842
Views: 1,390,697
Posted By Zengez
Any chance to get an adapted version to the 6/19...

Any chance to get an adapted version to the 6/19 version of the emu, so functions like #traindisc and all those other fixes work in the bot version? Not really sure how extractable your work has been...
Forum: Development::Bots 06-28-2007, 01:11 PM
Replies: 842
Views: 1,390,697
Posted By Zengez
Some things I've noticed... inviting a player to...

Some things I've noticed... inviting a player to a group where bots already exist crashes the game every time, but adding the player before summoning the bots works fine...

::EDIT:: Also seems...
Forum: Quests::Q&A 06-26-2007, 06:06 AM
Replies: 10
Views: 3,941
Posted By Zengez
I also played a necromancer on live, and yes they...

I also played a necromancer on live, and yes they can summon corpses, and yes they don't do it much anymore after the guild hall due to the fact that guild halls can just summon the corpse for you so...
Forum: Support::Windows Servers 06-23-2007, 10:44 AM
Replies: 4
Views: 2,248
Posted By Zengez
Also if it's the PEQ database they actually have...

Also if it's the PEQ database they actually have the source stuff broken down so you can just mass update everything that isn't personalized character related data, i.e. npc types, grid spawns, etc,...
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