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Old 04-20-2008, 07:45 PM
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trevius
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Join Date: Aug 2006
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You can probably look at the Hunter (ranger) mobs in Qvic, since they use bow and arrow when at range. Then just give the NPC 0 run speed so they are perma rooted. Then take off summoning so players aren't summoned within melee range, otherwise the NPC will always switch to melee I believe. Finally, if you want the whole fight to be done at range, you could setup a proximity on the NPC so that it will move any character that gets too close back outside of it's melee range.

Sounds like a fun encounter. Let us know if you get it working properly
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