Yeah, sorry about the errors. Editing in the reply window is a pain. :(
The colors themselves are just RGB. I'm not sure what the high byte is actually used for, but if you look at Mob::SetSlotTint it seems like the client either expects a 0 for no color, or 0xff for any color. I don't know if any other value might work there. I'd guess the current value was found through either trial and error or packet collects to make the client happy.
|