Quote:
Originally Posted by ChaosSlayerZ
sometime ago some one mentioned that this bug MAY come from the fact that there was a LIMIT on how many
faction-to-faction interaction you have set up, and they stop working after like 5 or 6.
|
well, on the plus side, if there is a limit it is unlikely to be as low as six. I have been looking through the PEQ database, an several factions have 9 npc_faction_enteries, while the Hamburglers have 15 and Gand_Truelink has 18. On the other hand, there never seem to be more than five or six interactions that actually give faction adjustments, so after I have finished rebuilding my faction tables I will try and see if that alters anything.