i haven't touched LUA yet - but from what i understand, LUA lets you do some server / game mechanics changes (memory and multithreading) that perl can't "Easily" touch, whereas you have to giveup the RDMS (relational database management system) in order to use LUA.
personally i am a db guy,. i like to have my database nicely structured, even if it is slower and "clunky" compared to LUA (as far as others have told me).
as a language, perl is "slow" compared to LUA so if you plan on having massive scripts (like the 300kb+ inneficient perl-hemoths on my server) and dont really mind re-learning data ideology and reverting back to "flat files" then LUA would be a better option.
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Demon Overlord of Alakamin
skype @ davoodinator
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