I used to think this was a simple bitwise 0, 1, 2, 4, 8, etc... but in all my playing around with it, it only seems to limit client "functionality" - not available zones.
Best way I found to create a "progression server" is to use zone flags, or min_status on a zone. When a player achieves progression to the next expansion, flag or bump their status + 1.
Or, change the emulator code to consider this value when loading zones. =)
|