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Old 04-30-2009, 05:03 PM
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trevius
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Join Date: Aug 2006
Location: USA
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Well, I am sure we could make a standard setting to either disable them in game or to warn about them. Actually, we could just set a bogus prereq_skill skill for any we want to disable. That is probably the easiest and best way to deal with this. Then, as AAs are coded, we just remove that prereq_skill or set it to whatever it is supposed to be set to. I didn't really think about doing it that way before, but it would be simple and require no extra coding.

I think once the issue with consolidated AAs is figured out, I should be able to collect the rest of the class' AAs and get them all added. Then, it would just mean some clean up to make sure everything is set properly.

Once the tables are ready, we would just need to get it coded to be able to handle separate tables for SoF AAs. I am not exactly sure how to do that, but I am sure it is possible.
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