And if you want him to "walk" in, you could create waypoints. The NPC could spawn (not on the grid) somewhere outside the room, upon spawn, do a start(grid#) and set timer, once he reaches a certain x,y spot, have him stop() and stop the timer, and signal the NPC to talk with. Make sure the grid is a full pause and have him pause longer than the timer at the last waypoint which is inside the room.
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