Thread: Reverse Procs
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Old 11-05-2008, 11:44 AM
ChaosSlayer
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Join Date: May 2007
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Quote:
Originally Posted by trevius View Post
I am not sure that this would be possible yet, but I think it would be. The idea would be to have a proc on non-weapons that would have a chance to proc when a player was hit as apposed to when a player hits the NPC. It could be any type of proc, but something like a small heal, or rune, or normal DD proc or anything really. I know this isn't live-like, but I just thought it would be something fun to play around with and give more options to making interesting items.
not only this is 100% live-like- its allready part of Titanium client.
There are whole bunch of cleric, chanter and druid spell which came out with DON expansion , which put a reverse proc buff on players. Simply put this spell as "worned" on an item - and you have your item with reverse proc.

it simply needs to be codded in.

I don't even consider this an "optional" or custom feature- it something what supposed to be in Emu long time ago =P
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