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Old 09-04-2006, 07:00 AM
zephyr325
Hill Giant
 
Join Date: Sep 2004
Posts: 117
Default New Tool: Migrate NPC's (spells/faction/loot/spawn/move/items) from PEQ <=> Cavedude

This post supersedes the one I posted here.

There are several enhancements to this program over the old one, but here's a full feature list. You can:

- Move NPC's from PEQ -> Cavedude, or Cavedude -> PEQ
- It will grab all pertinent info on the NPC, including spells, faction, spawn, loot tables, loot items and movement.
- You can move a single NPC, a list of NPC ID's, or a whole zone at a time.
- For a zone move, you can tell it to pull just the NPC's in the "From" database that the "To" database doesn't already have. You can also tell it to grab all of them.
- Output can be one file per NPC (i.e., 1001-Guard_Mezzt.sql) or one big file for all NPC's.
- If you tell it to, it will adjust the key fields for all the pertinent tables so the two databases will play nicely together. This should probably be used every time you run the program.
- I've done a lot of checking into what are safe values to increment key field ID's are (information is here). There is a section in the program where you can change these increments if you so desire.


Prerequisites:
- FIRST: THIS IS TEST CODE. BACKUP YOUR EXISTING EQ DATABASE.
- This is a perl program; you need perl installed.
- You will need to source both databases into mysql; this program will read from both of them. Make sure to keep them seperate (don't source them into the same database).


Installing it:
- Make sure you
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