I played with ChanceToHitDividedBy values, and most of the players were doing good, but a few players claimed they couldn't hit mobs when they could hit them before. I watched and verified. So finally I decided to use Trevius quick fix and changed
chancetohit -= ((bonus * chancetohit) / RuleI(Combat, ChanceToHitDivideBy));
to
chancetohit -= (bonus) / 10;
and now the users are very happy.
Would probably take a lot of work to re-balance the whole custom database. Thanks for the help guys.
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