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Old 02-22-2009, 03:13 AM
thepoetwarrior
Discordant
 
Join Date: Aug 2007
Posts: 307
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I played with ChanceToHitDividedBy values, and most of the players were doing good, but a few players claimed they couldn't hit mobs when they could hit them before. I watched and verified. So finally I decided to use Trevius quick fix and changed

chancetohit -= ((bonus * chancetohit) / RuleI(Combat, ChanceToHitDivideBy));

to

chancetohit -= (bonus) / 10;

and now the users are very happy.

Would probably take a lot of work to re-balance the whole custom database. Thanks for the help guys.
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