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Old 10-02-2008, 02:42 AM
ChaosSlayer
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Join Date: May 2007
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Quote:
Originally Posted by KLS View Post
Personally I really hate this idea, not because i'm against the idea behind it but because I think it's the wrong approach. We really need a more involved spawn conditionals system so people can setup their events in an intelligent manner.

Perhaps a system where npcs can spawn and despawn based on certain conditions set by the quest system. Ex: In this case your boss is engaged and you have it set boss_one_engaged flag for the zone and all npcs that aren't essential despawn. Or perhaps you have a linear zone and only once a boss is killed the trash and next boss will spawn. etc etc.
well this may work for sort of ldon/raid/encounter instance, but then you don't realy need anything special - when boss is engage you simply send a signal to depop entire zone exept the econuter


the real issue comes to handlign somethign as large as West Karana or Dread Lands which supose to have crap load of trash mobs running around
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