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Old 06-10-2009, 05:09 AM
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trevius
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Join Date: Aug 2006
Location: USA
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Quote:
Originally Posted by cavedude View Post
Mistmoore is in butcher, not commons.

No, you need to manually adjust the NPCs when you change the min and max levels, which is why this is going to take me so long to complete. What's in there now took me the equivalent of more than 2 days to complete, though I admit much of that was testing earlier versions of the adventure code. Please also keep in mind that stats, faction, and loot have not even been looked at yet, and won't be until I am done with the mmc theme.

Trevius setup a basic wiki for adventures, check around for the link. Though, afaik, there is no guide that describes how to setup the NPCs. It really just boils down to making copies of NPCs/spawns for each version of the instance you specify.
Ya know, I wouldn't be surprised if GeorgeS might be able to help accelerate the process of creating Adventures with multiple versions of the same zone at different levels of NPCs. He's pretty awesome with tools, and I bet he could put something into his NPC Loot Editor that would basically copy the whole zone to a second version of the zone. Maybe it could even have options of how many levels to add/subtract from all NPCs in the zone when copying, as well as a percentage of HPs/Mana to add/subtract and maybe Percentage of Min/Max Damage settings and a few other key stats that would need to be scaled for each version. Have it automatically remove their loot tables if any exist, since they will need to be replaced anyway. Also, have it copy or use the same pathing grids if possible. I am sure some fine tuning would still need to be done after, but that would get a good chunk of the work out of the way. Then, it would just mean adding in new loot tables and that should be about it.

Maybe I should post something about this in his section to see what he thinks.
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