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Old 11-29-2008, 08:01 AM
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trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
Default In Game Message System

The idea for this is to make a system almost like in-game email. It should be pretty simple and work similar to petitions. Basically, a player would run a command and include a character name to send the message to. Then, the message would be stored in a table. And, when the other character that the message was sent to logs in, they would get a chat line saying that they have unread messages.

The only possible downside to this is that they would have to be aware that their messages could potentially be read by the server admin(s). Unless they were able to be encrypted in some way.

An example of this might be:

Playera sends a message:
#message playerb Hey man, we are raiding tonight, so let me know when you get on.

Playerb logs in and sees:
You have 1 unread message.
They then type:
#listmessages (or maybe #lm for an alias)
Which then lists:
Message 1 from Playera
Message 2 from Playerc


Then, they type:
#viewmessage 1 (or #vm 1 for alias)
And it displays the message from Playera:
Playera wrote, "Hey man, we are raiding tonight, so let me know when you get on."

And last, they type:
#delmessage 1 (or #dm 1 for alias)

Another option for deleting messages could be "#delmessage all" to delete all messages. I imagine that is something any admin would require lol.

I don't think this would be too hard to work out the code for. I will try to work on it some if I get time. I am pretty sure people would like it. Any thoughts?
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Last edited by trevius; 11-29-2008 at 04:05 PM..
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