Quote:
Originally Posted by ChaosSlayer
while we on the subject of too low caps, how about:
-increase stat/resist cap value on items above 127
-increase max lev cap value above 255
-increase player mana/hp cap value above 32k (this one becoming an issue on more than just a few servers allready)
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I think these start to tie into client limitations. Here is what the server utilizes:
zone/mob.h
Code:
sint16 AC;
sint32 HP;
sint32 HPRegen;
sint32 ManaRegen;
sint32 EnduranceRegen;
sint16 Mana;
sint32 Endurance;
sint16 ATK;
sint16 STR;
sint16 STA;
sint16 DEX;
sint16 AGI;
sint16 INT;
sint16 WIS;
sint16 CHA;
sint16 MR;
sint16 FR;
sint16 CR;
sint16 PR;
sint16 DR;
so they could theoretically go up to 32,767 for most stats, including mana (this could probably stand to be changed to 32-bit, seeing as how Client::CalcMaxMana returns it as such), & 2,147,483,647 for HP.