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Old 07-05-2009, 09:44 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
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If you're eager to see it in action real quick, I've generated a .txt file that lists all of the models available in all of the *_obj.s3d and *.eqg files as of SoF.

http://www.jondjackson.net/eq/emu/fi...lInventory.zip

NOTE 1: If you want to add objects to a zone for use, simply add the model source filename to ZoneNick_assets.txt. For example, to add 'obj_ctent' from 'live_event_objects.eqg' to the zone 'felwithea', create a file in your EQ directory called 'felwithea_assets.txt' containing the line 'live_event_objects.eqg' (omitting the single quotes wherever they're shown here for emphasis).

NOTE 2: Global object models are those in files listed in Resources\GlobalLoad.txt.

NOTE 3: Object names are always in upper case (e.g., IT66, OBJ_CTENT).

NOTE 4: Do NOT use the _assets.txt file to import an actual zone S3D or EQG file! This will load the actual zone geometry into your zone, not the objects! Stick to *_obj.s3d and any EQG files that are not race model sources or zone files.

Example:

1. Create felwithea_assets.txt with the line "live_event_objects.eqg" in it.

2. Add the following record to your doors table:

Code:
INSERT INTO doors VALUES (61001, 101, 'felwithea', 0, 'OBJ_CTENT', -5, -5, 0, 256, 31, 0, 0, 0, 0, 0, 0, 0, 0, 'NONE', 0, 0, 0, 0, 0, 0, 0, 150, 0);
3. Zone into felwithea and take a look at your new tent!

Enjoy.
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