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Old 04-13-2005, 10:30 PM
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KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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Polycount on the sword is 946, its very high polycount compared to EQ weapons, which are around ~50-250. But this sword wasnt made with EQ Client in mind, its the reason its so high polycount.

EQ Client dont have limits in term of polycount, when i was testing OpenZone / EQClient before starting to model, i loaded 1000000 poly models with >4096 textures, your only real limit is your config.
But, and there is always a but, objects (all the models in *_obj.s3d files, like weapons, helms, barrels, crates, ...) in EQ have a limit in term of polycount, i cannot really remember why (WC explained me a long time ago), this limit is ~16000 poly MAX (Maybe WC could confirm the number, im really not sure).

Its the major reason i dont use objects (*_obj.s3d) and directly 'stick' all the models like trees, crates on the landscape (other reason being no one can rip my objects).
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Last edited by KhaN; 04-14-2005 at 04:11 PM..
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