Every NPC that uses qglobals in a script HAS to have the qglobal setting in the NPC_Types table set to 1 (default is 0 which ignores globals completely).
You can set these easily for an entire zone by using GeorgeS NPC Loot Editor and changing 1 of the NPCs to have qglobal set to 1 and then use the field tool menu to "propagate the field" or whatever it is called. That will set all NPCs in the zone to the same setting.
That should resolve your issue.
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