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  #1  
Old 02-07-2008, 10:19 AM
slutzy
Fire Beetle
 
Join Date: May 2005
Location: MI
Posts: 8
Default Fix to raise accuracy and other's

I need a fix to raise accuracy , raise damage mitigation cap's , and turn up damage on Pc's and there haste after the new binarys i installed there are all the problems im having any idea's ?
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  #2  
Old 02-07-2008, 11:18 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

Wrong forum. Also, there is nothing to "fix." EQEmu now parses damn near perfectly equal to Live in most situations. Previously, the damage was way too high.
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  #3  
Old 02-07-2008, 11:52 AM
slutzy
Fire Beetle
 
Join Date: May 2005
Location: MI
Posts: 8
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actually its a custom server , i dont want the server like that....
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  #4  
Old 02-07-2008, 11:53 AM
slutzy
Fire Beetle
 
Join Date: May 2005
Location: MI
Posts: 8
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The damage suck's , we attack way to slow , miss hell of alot , damage mitigation has a cap ? Its because of the new binarys thats why i want to know a fix too them
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  #5  
Old 02-07-2008, 12:29 PM
eq4me
Hill Giant
 
Join Date: Jul 2006
Posts: 166
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As cavedude said, it's not a bug it's a feature. Use the source and do a rollback if you don't like it.

http://eqemulator.cvs.sourceforge.ne...k.cpp?view=log

If you have the time and the skill I think it would be very appreciated if you could add some of the variables to the rules system.
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  #6  
Old 02-07-2008, 12:58 PM
slutzy
Fire Beetle
 
Join Date: May 2005
Location: MI
Posts: 8
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Well what is with mitigation ? Is that how some one fixed the Ac problem by just giving mobs mitigation and caping it off ?
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  #7  
Old 02-07-2008, 02:59 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
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I always said- "don't treat LIFE as a Holy Bible"
'LIFE' SUCKED in LOTS AND LOTS of aspects- and thats why I am HERE making my own server, instead of playing on 'LIFE" and marveling at SOE absolute "wisdom"

I would agree that "life" stats and formulas make sence when matter of balance in the game taken into accont- but note that that ballance is hevaily related to "life" group/raid game apparoch, which may not be nessesarily suitable for servers where creators want to grant players decent solability (eq2 style)


Specificly on topic:

- I am prety sure that the only thign that related to how fast you attack is based on weapon dly and your haste - its not soemthing what should be affected by code formulas....

All other things wise- caps, modifier, etc- all this should be controlled by Rules so server can be tuned on the fly in either direction
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