Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-01-2008, 09:32 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default Offline Bot Code Releases ONLY

This thread is for Offline Bot Code Releases and not for discussion.

The main discussion post for the Offline Bots is currently over 600 posts. It was mentioned in the thread to have a separate post for people to post ONLY new code releases. This is to make it simple to find the latest code release without having to search through pages and pages of posts. No one has made a new post for just posting code updates, so I created this one.

If anyone makes a post in here and it doesn't include a code update release link, then the post may be deleted by a mod. Please use the discussion post in this section to make all comments, suggestions, questions, or bug reports for the Offline Bot code. The discussion post is the one that was started by Magoth78.

Here is the latest source code for the Offline Bots:

Quote:
Originally Posted by Aramid View Post
For anyone interested, I have merged all of the 1118 Changes in with the BOT Code and have successfully compiled it under Debian Linux and Windows C++ 2005 Express. Here is the link for the files... The Makefiles have been setup to include the bot code for Linux compiles.

http://www.mediafire.com/?yzgwlxkgdgz

On another Note, The implementation of fear has caused the Bot code to really spam the so and so is under attack when the mob gets feared away so much that it really lags out the zone bad.

Just an FYI.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!

Last edited by cavedude; 07-04-2008 at 04:42 AM..
Reply With Quote
  #2  
Old 07-24-2008, 05:26 AM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
Default EQEmu-0.7.0-1119-Bots-Source

Copied Bots into 1119 source WITH CodeMephit's fix for Hunger. This has been compiled on Debian Linux and Windows using VC++ 2008 Express.
Remember to get the DB Entries for CodeMephits fix.

Code:
INSERT INTO rule_values (ruleset_id, rule_name, rule_value)
   VALUES (1, 'Character:RacialConsumption', 'true'); 
INSERT INTO rule_values (ruleset_id, rule_name, rule_value)
   VALUES (1, 'Character:MountConsumption', 'true');
Here is the link to the source.
http://www.mediafire.com/?gmjwmwwax9z
__________________
Random Segments of Code....
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:35 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3