Yep, it works
I'm still looking into the skeleton problems though. If you look really close, you can see the luclin skeleton models texture incorrectly skinned on the head of the old model. The question is, where is it getting this luclin texture from? I've looked through a bunch of s3d files, and the only place i see luclin skeleton textures is in global6, which is removed for this to work.
Anyone have any ideas?
Edit: Oh yeah, any idea how to spawn the brown skellie? I've tried playing with the texture values but nothing seems to affect it.