EQEMu Changelog (Started on Sept 24, 2003 15:50) ------------------------------------------------------- ==07/20/2007 FatherNitwit: (Striat) Fix for typos in perlparser.cpp to fix quest::me and quest::echo. FatherNitwit: (Striat) Fix argument type in quest::setguild. FatherNitwit: Fixed quest::settime ==07/16/2007 FatherNitwit: (Glather) Fix for mobs showing weapons FatherNitwit: (Cbodmer) Notify owner when buffs wear off pets. ==6/06/2007 KLS: (Darkonig) Change to the way tradeskill containers are handled. KLS: (Darkonig) Change to item->isStackable() implementation, should let certain items that the client lets stack also stack server-side. ==6/01/2007 KLS: Addressed a memory leak in spell code and a memory leak in NPC destruction code. ==4/13/2007 KLS: Fixed an issue with buff duration inc. that was causing buffs to lose their effects (I hope) ==4/08/2007 KLS: Added support for the skill Frenzy. KLS: Various tweaks and changes to some passive AA abilities. KLS: Added #traindisc to train disciplines on the target player, #scribespells should no longer memorize disciplines to the spellbook. KLS: Fixed an issue with spells that require components that use item ids higher than 32k KLS: Fixed an issue with AAs and focus effects that increase buff duration not appearing correctly for clients until they zone. ==4/02/2007 KLS: Implemented number6 inspired item cooldown timers. KLS: Added rules: NPC:MinorNPCCorpseDecayTimeMS & NPC:MajorNPCCorpseDecayTimeMS to set the decay time in millisecond of mobs below 55 and greater or equal to 55 respectively KLS: Addressed an issue that caused some beneficial spells to generate incorrect aggro amounts. KLS: Implemented some more passive PoP AA skills. KLS: Fixed an problem with avoidance AAs adding chance to be hit instead of subtracting it. KLS: Small change to the way pets and familiars initially aggro, familiars should never aggro now. KLS: Fixed an issue where the combat code was checking for warrior triple attack but the skill check would always fail. KLS: Critical hits should now be filterable as critical hits. KLS: Redid hp and mana calculations based on magelo formulas, should be much more accurate, especially when using AA that increase hp. KLS: Made mend skill checks more lienent, shouldn't ever fail after 200 skill, shouldn't ever hurt you after 150 KLS: Initial implementation of hp balance spell effect. KLS: Focus effects that limit max level should now correctly reduce the effect by a percentage if the spell is over the level cap ==3/26/2007 FatherNitwit: Optimized the merchantlist_temp query on boot. ==3/14/2007 KLS: Put in FNW's requested changes to tradeskill combines from the other day that I almost forgot about KLS: Tradeskill combines should check for container type now. ==3/11/2007 KLS: Attack() will not set our target unless we have no target now. KLS: Tweaked some invis and hide stuff to hopefully catch more situations where it should break correctly. KLS: Fixed the spell critical hit ratio to be accurate. KLS: Spell Casting Deftness and Quick Buff should now work with spells that have duration formulas. KLS: NPCs will no longer be restricted by the number of targets on their AE spells. KLS: Spells base_1 will load as a 32 bit signed int instead of a 16 bit signed int, should correct some oddities with certain spells. For example certain summon spells using large item ids. KLS: Fixed a tradeskill exploit with tradeskill containers and experimentation. ==3/10/2007 Rogean: Fixed #si and minstatus ==3/3/2007 FatherNitwit: Finally rewrote 'make depend' to properly track dependencies in linux builds ==2/22/2007 KLS: Some more changes to AA system: KLS: altadv_vars.cost_inc will now be unsigned to allow your skills to cost less per level KLS: Client side aa effects are now loaded from the database once again KLS: Updated AA_data.sql to include AAs up to planes of power. KLS: Added #refundaa as a way for server GMs to refund a players alt ability points and give them back their points. KLS: Implemented limited numbered hits on buffs. KLS: Root and charm will now act as partial capable spells. KLS: Vampires will act as undead, which is consistant with what the client thinks is undead. ----- Truncated. See changelog.txt in release for full details.