EQEMu Changelog (Started on Sept 24, 2003 15:50) ------------------------------------------------------- ==08/11/2007 KLS: Fixed stackable potions in the item packet, they should now appear to have 1 charge instead of 0. KLS: Added support for stackable items above 20. KLS: Fixed forage, it will no longer overwrite slot 30 to create it's item, instead it will push the item onto the cursor like it should. ==08/10/2007 KLS: Fixed a stacking issue and made res effects not count to normal stacking rules. KLS: Implemented a few more passive AA effects. KLS: Added CanThisClassBlock() for the avoid code KLS: Addressed some inconsistancies in the CanThisClass line of functions, GM classes should be able to do everything their base class can now. ==08/01/2007 FatherNitwit: (cavedude) Fix Iksar BL pet appearance. ==07/30/2007 Rogean: Fixed an item dupe exploit. ==07/28/2007 Rogean: Put in checks for No Drop Trading Hacks ==07/26/2007 KLS: Updated AA_Data.sql, still work to be done but should now be more complete than older AA sources. ==07/22/2007 FatherNitwit: Fixed another memory leak in world and zone. KLS: Fixed up some message types so they match the client correctly. ==07/21/2007 Rogean: Fixed LDoN Merchant Item Inspect ==07/20/2007 FatherNitwit: (Striat) Fix for typos in perlparser.cpp to fix quest::me and quest::echo. FatherNitwit: (Striat) Fix argument type in quest::setguild. FatherNitwit: Fixed quest::settime Rogean: Fixed up strikethrough a little Rogean: Removed ability to proc on a riposte attack Rogean: Implimented HoTT (Health of Target's Target) Functionality. This will only work for people with HoTT Built into their interface. To get UI Files for a Target Window, see http://www.eqemulator.net/forums/showthread.php?p=135291 FatherNitwit: Fix a few memory leaks. Changes to opcode files: patch_Titanium.conf: OP_TargetHoTT=0x6a12 patch_6.2.conf: OP_TargetHoTT=0x3ef6 ==07/16/2007 FatherNitwit: (Glather) Fix for mobs showing weapons FatherNitwit: (Cbodmer) Notify owner when buffs wear off pets. ==6/06/2007 KLS: (Darkonig) Change to the way tradeskill containers are handled. KLS: (Darkonig) Change to item->isStackable() implementation, should let certain items that the client lets stack also stack server-side. ==6/01/2007 KLS: Addressed a memory leak in spell code and a memory leak in NPC destruction code. ==4/13/2007 KLS: Fixed an issue with buff duration inc. that was causing buffs to lose their effects (I hope) ==4/08/2007 KLS: Added support for the skill Frenzy. KLS: Various tweaks and changes to some passive AA abilities. KLS: Added #traindisc to train disciplines on the target player, #scribespells should no longer memorize disciplines to the spellbook. KLS: Fixed an issue with spells that require components that use item ids higher than 32k KLS: Fixed an issue with AAs and focus effects that increase buff duration not appearing correctly for clients until they zone. ==4/02/2007 KLS: Implemented number6 inspired item cooldown timers. KLS: Added rules: NPC:MinorNPCCorpseDecayTimeMS & NPC:MajorNPCCorpseDecayTimeMS to set the decay time in millisecond of mobs below 55 and greater or equal to 55 respectively KLS: Addressed an issue that caused some beneficial spells to generate incorrect aggro amounts. KLS: Implemented some more passive PoP AA skills. KLS: Fixed an problem with avoidance AAs adding chance to be hit instead of subtracting it. KLS: Small change to the way pets and familiars initially aggro, familiars should never aggro now. KLS: Fixed an issue where the combat code was checking for warrior triple attack but the skill check would always fail. ----- Truncated. See changelog.txt in release for full details.