EQEMu Changelog (Started on Sept 24, 2003 15:50) ------------------------------------------------------- ==05/30/2008 Scorpious2k: (Derision/Wiz) Added code to implement fear. KLS: (Leika) Implemented detection of various MQ activities. KLS: EVENT_CAST_ON should now export $spell_id properly. KLS: Further expanded on fear implementation including addition of rules to govern it's behavior. KLS: Fear on clients still uses stun but the stun should match up with the buff duration in a more accurate manner. Hackers SQL table: DROP TABLE IF EXISTS `hackers`; CREATE TABLE `hackers` ( `id` int(4) NOT NULL auto_increment, `account` text NOT NULL, `name` text NOT NULL, `hacked` text NOT NULL, `zone` text, `date` timestamp NOT NULL default CURRENT_TIMESTAMP on update CURRENT_TIMESTAMP, PRIMARY KEY (`id`) ) AUTO_INCREMENT=8; ==04/26/2008 KLS: Should have fixed discipline and combat ability timer overlap. KLS: Added a rule for partial hits on fear, seperate from normal resist partial hits. KLS: Fixed some quirks in the aggro system. KLS: (Bulle)Added quest event EVENT_KILLED_MERIT will trigger if you got credit for doing the most damage to a lootable npc. KLS: (Bulle)Added quest event EVENT_CAST_ON will trigger if a player casts on a npc. KLS: Fixed crash in server-side check for removing detrimental effects. KLS: (Magoth78), (Angelox)Added zone checks for levitating and being outdoors. KLS: (haecz) Fix to dupe corpse money on a zone crash. KLS: Changed root to resist per tic instead of partial hit. Required SQL: alter table `zone` add column `canlevitate` tinyint (4) DEFAULT '1' NOT NULL after `cancombat` alter table `zone` add column `castoutdoor` tinyint (4) DEFAULT '1' NOT NULL after `canlevitate`; ==04/22/2008 Rogean: Server-side check for removing detrimental spells. ==04/13/2008 Rogean: Fixed a hack to sell no-drop items to merchants. (Reported by KingMort) Rogean: Fixed #hideme, it won't show you zone in and then disappear anymore. (Reported by KingMort) Rogean: Fixed /summon. Rogean: Changes to /who all and GM's: * GM * Tags will no longer show up unless your #gm on You will not show up to players of lower status if your /anon and #gm on, if your #gm off and /anon you will show up as a normal player, regardless of statuses. ==04/09/2008 KLS: (AiliaMorisato)Fixed death packet bindzoneid and attack_skill fields being switched. KLS: Added rule based caps for all PoP item abilities. KLS: Agility will now affect a defenders chance to be missed slightly. KLS: Added accuracy rating (10 AR. = 1% chance to hit) and (LordKahel)ATK to npcs. KLS: Changed how mitigation is calculated slightly. KLS: Enc animations will now respond to /pet get lost no matter what level of the animation empathy aa they have. KLS: Hopefully fixed soul abrasion and consumption of the soul aas... again. KLS: Added quest::forcedooropen(doorid), quest::forcedoorclose(doorid), and quest::isdooropen(doorid). KLS: Changed archery calculations to be more similar to normal weapon damage calculations. KLS: Taunt will now always add hate if the user is already on the top of the hate list. KLS: Fixed EVENT_ZONE player event. Character:ItemDamageShieldCap (30) Character:ItemAccuracyCap (150) Character:ItemAvoidanceCap (100) Character:ItemCombatEffectsCap (100) Character:ItemShieldingCap (35) Character:ItemSpellShieldingCap (35) Character:ItemDoTShieldingCap (35) Character:ItemStunResistCap (35) Character:ItemStrikethroughCap (35) Required SQL: ALTER TABLE npc_types ADD ATK MEDIUMINT NOT NULL DEFAULT '0'; ALTER TABLE npc_types ADD Accuracy MEDIUMINT NOT NULL DEFAULT '0'; ----- Truncated. See changelog.txt in release for full details.