EQEMu Changelog (Started on Sept 24, 2003 15:50) ------------------------------------------------------- ==06/14/2008 Scorpious2k(Trevius): Door names can now go beyond the 16 char limit to allow doors and other objects from later expansions to be used. The new max is 32 characters. Scorpious2k(Derision): New fear adjustment to cause mobs to flee at the correct rates instead of running very fast at certain percentages of health. Scorpious2k(TheLieka): Limit the number of connections for an IP address There are 2 new rule values. World:MaxClientsPerIP = Maximum number of simultaneous EQ Client connections allowed per IP address. Set the rule value to -1 to disable this feature. World:ExemptMaxClientsStatus = Minimum Account status to exempt the MaxClientsPerIP rule. This is helpful for the inevitable random family of 16 that live together, and all want to play on your server, as well as GMs, Devs, and QA staff. Again, set the rule value to -1 to disable this feature. Scorpious2k(TheLieka): Added /rewind command Scorpious2k(Striat): Quest Commands for Temp Race, Texture, Size and Gender Changes Required sql: ALTER TABLE `doors` MODIFY COLUMN `name` VARCHAR(32) CHARACTER SET latin1 COLLATE latin1_swedish_ci NOT NULL; ==05/30/2008 Scorpious2k: (Derision/Wiz) Added code to implement fear. KLS: (Leika) Implemented detection of various MQ activities. KLS: EVENT_CAST_ON should now export $spell_id properly. KLS: Further expanded on fear implementation including addition of rules to govern it's behavior. KLS: Fear on clients still uses stun but the stun should match up with the buff duration in a more accurate manner. Hackers SQL table: DROP TABLE IF EXISTS `hackers`; CREATE TABLE `hackers` ( `id` int(4) NOT NULL auto_increment, `account` text NOT NULL, `name` text NOT NULL, `hacked` text NOT NULL, `zone` text, `date` timestamp NOT NULL default CURRENT_TIMESTAMP on update CURRENT_TIMESTAMP, PRIMARY KEY (`id`) ) AUTO_INCREMENT=8; ==04/26/2008 KLS: Should have fixed discipline and combat ability timer overlap. KLS: Added a rule for partial hits on fear, seperate from normal resist partial hits. KLS: Fixed some quirks in the aggro system. KLS: (Bulle)Added quest event EVENT_KILLED_MERIT will trigger if you got credit for doing the most damage to a lootable npc. KLS: (Bulle)Added quest event EVENT_CAST_ON will trigger if a player casts on a npc. KLS: Fixed crash in server-side check for removing detrimental effects. KLS: (Magoth78), (Angelox)Added zone checks for levitating and being outdoors. KLS: (haecz) Fix to dupe corpse money on a zone crash. KLS: Changed root to resist per tic instead of partial hit. Required SQL: alter table `zone` add column `canlevitate` tinyint (4) DEFAULT '1' NOT NULL after `cancombat` alter table `zone` add column `castoutdoor` tinyint (4) DEFAULT '1' NOT NULL after `canlevitate`; ==04/22/2008 Rogean: Server-side check for removing detrimental spells. ==04/13/2008 Rogean: Fixed a hack to sell no-drop items to merchants. (Reported by KingMort) Rogean: Fixed #hideme, it won't show you zone in and then disappear anymore. (Reported by KingMort) Rogean: Fixed /summon. Rogean: Changes to /who all and GM's: * GM * Tags will no longer show up unless your #gm on You will not show up to players of lower status if your /anon and #gm on, if your #gm off and /anon you will show up as a normal player, regardless of statuses. ==04/09/2008 KLS: (AiliaMorisato)Fixed death packet bindzoneid and attack_skill fields being switched. KLS: Added rule based caps for all PoP item abilities. KLS: Agility will now affect a defenders chance to be missed slightly. KLS: Added accuracy rating (10 AR. = 1% chance to hit) and (LordKahel)ATK to npcs. KLS: Changed how mitigation is calculated slightly. KLS: Enc animations will now respond to /pet get lost no matter what level of the animation empathy aa they have. KLS: Hopefully fixed soul abrasion and consumption of the soul aas... again. KLS: Added quest::forcedooropen(doorid), quest::forcedoorclose(doorid), and quest::isdooropen(doorid). KLS: Changed archery calculations to be more similar to normal weapon damage calculations. ----- Truncated. See changelog.txt in release for full details.