EQEMu Changelog (Started on Sept 24, 2003 15:50) ------------------------------------------------------- ==08/11/2008 KLS: Group leader info should transfer to a new zone when the leader transfers to that zone. KLS: Will now force a group update to players not in zone, text not correct. KLS: Added #refreshgroup command - will refresh group visually from DB KLS: Deleting stale corpses will now bury corpses instead of make them decay if shadowrest is enabled. KLS: Small change to temp merchant lists with regards to charges. KLS: Initial implementation of Technique of Master Wu KLS: Spell's fizzles will now base their mana cost on the correct amount. KLS: Tweak to spell casting expertise and mastery of the past KLS: Hopefully fix to AEUndead spells hitting more than undead Required SQL (Your groups will probably break completely without this): CREATE TABLE `Group_Leaders` ( `gid` int(4) NOT NULL, `leadername` varchar(64) NOT NULL, PRIMARY KEY (`gid`) ) ENGINE = InnoDB; ==08/09/2008 KLS: Minor tweaks to heal aggro. ==08/07/2008 KLS: Bald char fix revert, will try something else. KLS: Wake The Dead initial implementation. KLS: Hopefully better bald character fix base on kraeger's findings. ==08/04/2008 KLS: (Derision) Pet Buff Window Implemented. KLS: Charmed pets should now function with the pet window, as well as appear correctly in group. KLS: Added rule Character:SkillUpModifier (100) to govern how fasts skill ups happen on a server. 100% = normal chance, 200% = double normal chance. KLS: (Derision) Implemented quest journal npc say. KLS: (Derision) Fix for npc not always facing attacker. KLS: (Derision) Stop Pets Fleeing KLS: (CodeMephit) Hunger and thirst for new characters. KLS: Upped food/water eat/drink gains by a lot. KLS: (greggg230) Aggro LOS fix. KLS: Fix for bald characters hopefully. KLS: (kraeger) RNG name fix. KLS: Big bug fixes with healing aggro. KLS: Charm spells will stop making a cha check after a certain resist adj threshold KLS: Adjusted melee hit chances to be more forgiving. KLS: Changed how +hit mods are applied KLS: Roughly implemented Skill Attack spell effect. Required: patch_6.2.conf and patch_Titanium.conf files have changed be sure to update them. ==07/21/2008 KLS: (irv0) Fix for out of order ack not being sent in some situations. KLS: (Derision) Pet bar OOC update fix. KLS: Should have made client pets unable to give experience, untested but should work. KLS: Healing aggro should function better for people not on the hate list. KLS: Some work on public tradeskill objects saving their content between uses. ==06/22/2008 KLS: Changed world/clientlist.cpp's line endings back to unix style line endings KLS: Fixed up ipban based on updated code from TheLieka. ==06/21/2008 KLS: Belated updates to azone including (derision)EQG fixes and some changes to make it easier to compile under windows. KLS: Fixed inconsistant line endings in ruletypes.h; there are probably more line ending changes I didn't catch, please try to keep your line endings consistant with what's in the repo. ==06/19/2008 Scorpious2k (Knightly): Correction of divine intervention text Scorpious2k (LordKahel): Support for defensive Instinct and Reflexive Mastery AA ==06/18/2008 Scorpious2k (Derision): Fix for flee runspeed - linear flee speed reduction as HP drops Scorpious2k (Derision): Rule to prevent mobs from fleeing if they are being helped by other NPCs Scorpious2k (haecz): Distance check for corpse dragging Scorpious2k (haecz): Distance check for taunt ----- Truncated. See changelog.txt in release for full details.