This tutorial will teach you the basics on how to import your favorite game maps from Quake III Arena
, and other games.
First, you will need OpenZone∞
(This is the tool you will use for importing and exporting your map to Everquest.
There are a few steps you will need to take before opening OpenZone
so follow them orderly.
- Open My Computer and move your mouse to the top of the window and Click Tools->Folder Options.
- A new window will open, select the View Tab and under the Hidden Folders section, uncheck Hide extensions for known filetypes.
- Now, we will use the Quake III Arena Demo∞ so if you do not have Quake III Arena, download this demo.
- After installing the Quake III Arena Demo, now export the OpenZone that you downloaded to a folder, we will use 'C:\EQEmu\OpenZone\' in this tutorial.
- Go into your Quake III Arena Folder and inside '\demoq3\' right-click the file pak0.pk3 select rename and change the pk3 to zip.
- Now that you have done this, go into 'C:\EQEmu\OpenZone\libraries\textures\' and create a folder titled quake3.
- Now go into 'C:\EQEmu\OpenZone\libraries\textures\quake3\' and open pak0.zip and extract everything into that folder.
- Ok, so we have the annoying parts over with. Now, open OpenZone.exe.
- Once OpenZone is opened, click 'File->Import->Quake 3 Map->'.
- After clicking Import Quake 3 Map, go into '/libraries/textures/quake3/maps/' and you will see a few maps in there.
- In this tutorial we will use q3dm1.bsp. Select q3dm1.bsp in the maps folder, and click Open.
- It will begin to load and may take a while depending on the hardware you're running, you will see the map appear in the viewing screen.
- Click 'File->Export->Export to .S3D' and for the name, put load. (Warning, you can put any name you like but its best to put a zone that is currently used by Everquest and isn't used in any servers)
- This will take a few to export but once it is done, you can close OpenZone and then navigate to 'C:\EQEmu\OpenZone\zones\' and select all of the load files and copy them.
- After that, paste them into your Everquest Directory and zone into Load and your custom zone will be there. (Note: You may be stuck in a wall so try using #goto 0 0 0 or #goto 0 100 100, mess around with the coordinates untill you get it right.)