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SVN
Posted by: cavedude :: 1 Replies :: 0 Views :: View Thread

A SVN has been setup to allow all of the forum developers to merge their code in a single code base. It's open for anonymous checkouts so anybody can grab the code and compile. Every now and again, I will build Win32 binaries and post them on that site.

If you want to be added as a developer, shoot me a PM!

[url]http://code.google.com/p/projecteqemu/[/url]
Server Updates
Posted by: Scorpious2k :: 9 Replies :: 0 Views :: View Thread

I have spent the last week or so making updates to the server that fix bugs and add features. A total of 19 of them.

Here is the important part and the reason for this post: NONE OF THESE CHANGES WERE MINE!

Every one of these updates were the result of submissions by members of the EQEmu community! Here is a list of them.

[code]TheLieka: Added #IPBan command and updated IP ban code
trevius: Addition of new races to #fixmob
Knightly: Correction of divine intervention text
LordKahel: Support AAs Defensive Instinct & Reflexive Mastery
Derision: Fix for flee runspeed - linear flee speed reduction as HP drops
Derision: Prevent mobs from fleeing if they are being helped by other NPCs
haecz: Distance check for corpse dragging
haecz: Distance check for taunt
greggg230: Merchant price faction/charisma fix
greggg230: Faction will now show on /con for agnostic players
BatCountry: Correction of a zone crash caused by reloading rules
Congdar: Eliminated array index error/zone crash in spells
TheLieka: Ban by IP
cavedude/TheLieka: Ability to limit melee guys from being bound in some zones.
Trevius: Door names can now go beyond the 16 char limit
Derision: New fear adjustment to cause mobs to flee at the correct rates
TheLieka: Limit the number of connections for an IP address
TheLieka: Added /rewind command
Striat: Quest Commands for Temp Race, Texture, Size and Gender Changes[/code]

So, when you download the latest and enjoy all the great improvements, don't forget to thank TheLieka, Knightly, LordKahel, Derision, haecz, greggg230, BatCountry, Congdar, cavedude, Trevius, Striat, and everyone else who has contributed to the project and made it happen.

Keep up the good work everyone. And thank you!
New Users Policy Changed
Posted by: Angelox :: 0 Replies :: 0 Views :: View Thread

New members that want posting privileges at the EqEmu forums, can post their request at [URL="http://eqemulator.net/forums/forumdisplay.php?f=672"]Misc::New Users Forum[/URL]. Please note this is [B]NOT[/B], or has [B]NOTHING TO DO[/B] with your Log in Server registration (That is already automatically enabled).
Please read forum rules before you decide to join up.
Perl Problem/Solution
Posted by: Angelox :: 3 Replies :: 0 Views :: View Thread

Seems EQEmu has a bit of a problem. The newest version of Perl breaks EQEmu. We depend on perl58.lib, which is not found in the newest 5.10 release, obviously. Using this version will prevent quests from working, Cavedude has confirmed that 5.8.5 (PEQ) and 5.8.7 work fine, can't see any reason why 5.8.8 won't work, either. He's updating the installer today, and linking to the 5.8.7 binaries to be safe in it: [url]http://downloads.activestate.com/ActivePerl/Windows/5.8/ActivePerl-5.8.7.815-MSWin32-x86-211909.msi[/url]
Anyone who has anything over Perl 5.8.7 , needs to downgrade.
Forum Guides
Posted by: Angelox :: 21 Replies :: 0 Views :: View Thread

I see where some people do not submit code or quests, but still are active by helping out the new members with their problems and questions. So we made a new rank "Forum Guides"; these are the ones who help others out and keep a positive attitude in our forums.
 
 
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