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Forum: Quests::Q&A 09-29-2008, 06:08 PM
Replies: 1
Views: 2,502
Posted By inkubus
$client->Message(6, "You have received a...

$client->Message(6, "You have received a character flag!");
Forum: Development::Tools 09-20-2008, 04:38 PM
Replies: 24
Views: 5,635
Posted By inkubus
hey all, went to work on this but was unable to...

hey all, went to work on this but was unable to find my backup. Can anyone paste a mirror?

Cheers
Forum: Development::Tools 08-31-2008, 02:45 PM
Replies: 24
Views: 5,635
Posted By inkubus
hi guys, long time no speak. I just noticed loads...

hi guys, long time no speak. I just noticed loads of you had responded but i didn't even realise!

i'll take your notes and make some changes and release an update next weekend for the latest...
Forum: Development::Development 08-16-2007, 05:11 PM
Replies: 29
Views: 7,623
Posted By inkubus
Oh jeez yeah i forgot to check that. I'll have a...

Oh jeez yeah i forgot to check that. I'll have a look now.

Cheers

Bolly
Forum: Development::Feature Requests 08-16-2007, 07:03 AM
Replies: 2
Views: 2,891
Posted By inkubus
Oops, sorry yes it should. Can a mod please move...

Oops, sorry yes it should. Can a mod please move it? I don't mind working on it but need some advice as the only reference i can see is an opcode.

Thanks

Bolly
Forum: Development::Feature Requests 08-15-2007, 06:15 PM
Replies: 2
Views: 2,891
Posted By inkubus
Guild banker

Hi all,

Has anyone managed to implement the guild banker yet? I notice there is no class for it in classes.h.

Cheers

Bolly
Forum: Development::Development 08-15-2007, 04:20 AM
Replies: 29
Views: 7,623
Posted By inkubus
I think i did this right! Patch:

I think i did this right!

Patch:
Forum: Development::Development 08-15-2007, 03:11 AM
Replies: 29
Views: 7,623
Posted By inkubus
Ok i've fixed that bug (caused by me! 3am coding...

Ok i've fixed that bug (caused by me! 3am coding for you :-))

How do i go about making a diff file? Would I need cvs/svn access?
Forum: Spell Support 08-14-2007, 09:32 PM
Replies: 5
Views: 3,169
Posted By inkubus
Working on a temporary fix in this thread. Please...

Working on a temporary fix in this thread. Please see here for further information:

http://www.eqemulator.net/forums/showthread.php?p=137001#post137001

Thanks

Bolly
Forum: Development::Development 08-14-2007, 06:23 PM
Replies: 29
Views: 7,623
Posted By inkubus
Ok this now works appart from one issue where if...

Ok this now works appart from one issue where if it is resisted it won't generate aggro. I will work on this and then post a final diff file.
Forum: Development::Development 08-14-2007, 06:16 PM
Replies: 29
Views: 7,623
Posted By inkubus
Thanks KLS, just done that now. Appears to be...

Thanks KLS, just done that now. Appears to be working but will continue further testing!
Forum: Development::Development 08-14-2007, 06:14 PM
Replies: 29
Views: 7,623
Posted By inkubus
And then of course further down in spells.cpp at...

And then of course further down in spells.cpp at the AddToHateList() ~ 2365

Replace:

if (spelltar->IsAIControlled() && IsDetrimentalSpell(spell_id)
) {
...
Forum: Development::Development 08-14-2007, 06:00 PM
Replies: 29
Views: 7,623
Posted By inkubus
Ok found the problem, looks like hate of 0 is...

Ok found the problem, looks like hate of 0 is needed so drop the change to aggro.cpp and instead add this to spells.cpp ~ 2292:

Replace:

if(spelltar->IsAIControlled())
{ ...
Forum: Development::Development 08-14-2007, 05:41 PM
Replies: 29
Views: 7,623
Posted By inkubus
Looks like this has a side effect on npc->npc...

Looks like this has a side effect on npc->npc aggro. Looking into this.
Forum: Development::Development 08-14-2007, 05:22 PM
Replies: 29
Views: 7,623
Posted By inkubus
Tested on 1026 and 1030 build. Thanks ...

Tested on 1026 and 1030 build.

Thanks

Bolly
Forum: Development::Development 08-14-2007, 10:51 AM
Replies: 29
Views: 7,623
Posted By inkubus
Found it, in aggro.cpp (below: int16...

Found it,

in aggro.cpp
(below: int16 spell_id = spellid;)
line 989 replace:

int16 AggroAmount = 1;

with:
Forum: Development::Development 08-14-2007, 10:38 AM
Replies: 29
Views: 7,623
Posted By inkubus
Ok for some reason, this sometimes still...

Ok for some reason, this sometimes still generates 1 hate on lull line spells. Still looking into this. Fix works fine for harmony though.

Thanks

Bolly
Forum: Development::Development 08-14-2007, 09:52 AM
Replies: 29
Views: 7,623
Posted By inkubus
Eek some changes as i had the line numebrs wrong

Eek some changes as i had the line numebrs wrong
Forum: Development::Development 08-14-2007, 09:43 AM
Replies: 29
Views: 7,623
Posted By inkubus
Harmony/Lull temporary fix

Hi all

Not sure if i've implemented this in the best way but I am sure someone can point out any issues.



Not sure why hate == 0 wasn't being checked. Is there a reason for this? Please...
Forum: General::Server Discussion 08-14-2007, 07:25 AM
Replies: 23
Views: 5,828
Posted By inkubus
Thanks drakelord that's appreciated! I'll be sure...

Thanks drakelord that's appreciated! I'll be sure to look at addressing the website. We use drupal which helps with content management but it might be time to write something custom.
Forum: Development::Development 08-14-2007, 06:48 AM
Replies: 5
Views: 3,317
Posted By inkubus
Ok i just looked at this and it seems currently...

Ok i just looked at this and it seems currently it IS working fine without any changes. If you do #iteminfo on the item it shows as skill mod: 0 with xx% bonus.

The issue seems to lie in the fact...
Forum: General::Server Discussion 08-14-2007, 03:48 AM
Replies: 23
Views: 5,828
Posted By inkubus
Irc

Our irc channel is now #aok on irc.eqemulator.net if anyone would like to come chat.
Forum: Development::Development 08-14-2007, 03:35 AM
Replies: 5
Views: 3,317
Posted By inkubus
Hey this is gonna need a recompile to sort. I'll...

Hey this is gonna need a recompile to sort. I'll test it out tonight and hopefully someone with access to the build tree can fix it up later. Looks like nobody else has been using the 1hb skill on...
Forum: Spell Support 08-13-2007, 07:32 PM
Replies: 5
Views: 3,169
Posted By inkubus
Looking at the beneficial casting code (forgive...

Looking at the beneficial casting code (forgive me if i'm wrong) it looks like nobody would be able to land this 'buff' on an npc unless they're a GM.

From testing i am experiencing the following:...
Forum: General::General Discussion 08-13-2007, 12:11 AM
Replies: 59
Views: 15,533
Posted By inkubus
The best two things about TBS is the new katta...

The best two things about TBS is the new katta model and air elementals. They look really good!
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