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Posts Made By:
janusd
Forum:
Development::Feature Requests
05-17-2009, 11:02 PM
Replies:
4
Slow Mitigation
Views:
3,028
Posted By
janusd
Whoooo! Yeah! Thanks!
Whoooo! Yeah! Thanks!
Forum:
Development::Feature Requests
05-04-2009, 01:54 PM
Replies:
4
Slow Mitigation
Views:
3,028
Posted By
janusd
Slow Mitigation
On Live, some mobs could mitigate the ammount by which they were able to be slowed. While the spell being cast might be able to slow a normal mob by as much as 75%, these mobs, usually raid mobs,...
Forum:
Development::Database/World Building
04-30-2009, 01:20 PM
Replies:
2
Omens
Views:
2,409
Posted By
janusd
Depends on what you're wanting to do. I'm sure...
Depends on what you're wanting to do. I'm sure Omens needs a lot of database work as well as quest work. If you're working on database stuff, several of the zones have multiple and duplicate spawns...
Forum:
Development::Development
04-20-2009, 04:19 PM
Replies:
9
Event_proximity_say
Views:
3,873
Posted By
janusd
I Love You Derision!
I Love You Derision!
Forum:
Development::Development
04-20-2009, 07:39 AM
Replies:
48
Say Links
Views:
14,039
Posted By
janusd
What're you saying Trev? That we've had some...
What're you saying Trev? That we've had some great ideas that showed up on Live? Why, that just means SoE listens to its fanbase. ;)
Forum:
Development::Server Code Submissions
04-20-2009, 07:37 AM
Replies:
4
Controllable boats
Views:
4,014
Posted By
janusd
If it were coded to switch on an off as PCs enter...
If it were coded to switch on an off as PCs enter or leave a certain radius of the npc that might make the server load a lot lighter.
The main reason I ask is that there are some Live quests that...
Forum:
Development::Server Code Submissions
04-19-2009, 11:03 AM
Replies:
4
Controllable boats
Views:
4,014
Posted By
janusd
Wait... you got the boat to target the player...
Wait... you got the boat to target the player without the player having to initiate contact with an entry or some other such? Pretty sexy! I'd forgotten all about those boats, honestly.
You think...
Forum:
Development::Development
02-10-2009, 08:42 AM
Replies:
254
Starting Work on SoF Opcodes/Structs
Views:
50,732
Posted By
janusd
And yet, every time someone makes a post about...
And yet, every time someone makes a post about progress, a hundred thousand voices cry out in bliss and tremors of joy.
Forum:
Development::Database/World Building
01-23-2009, 08:45 AM
Replies:
9
Old Mob Workings
Views:
2,903
Posted By
janusd
Yeah. Timer would work in a static zone, though I...
Yeah. Timer would work in a static zone, though I was thinking overnight...
How hard or problemmatic would it be to add another 2 columns to the spawn tables as well as functionality to support...
Forum:
Development::Database/World Building
01-23-2009, 12:40 AM
Replies:
9
Old Mob Workings
Views:
2,903
Posted By
janusd
And that gets me thinking further... those spawns...
And that gets me thinking further... those spawns that were 7 days +/- 2 days... what if it worked just slightly differently... what if it was a base 5 days plus a random 4 days... seeing how they...
Forum:
Development::Database/World Building
01-23-2009, 12:23 AM
Replies:
9
Old Mob Workings
Views:
2,903
Posted By
janusd
Reading that thread explains so freaking much...
Reading that thread explains so freaking much about how the game works... and then there's the section about how Vaniki was originally coded... think we might be able to add some functionality to our...
Forum:
Quests::Q&A
01-21-2009, 03:59 PM
Replies:
4
NPC Agro
Views:
2,861
Posted By
janusd
So if I did... my $mobname =...
So if I did...
my $mobname = $entity_list->GetMobByNpcTypeID(123456);
$NPC->AddToHateList($mobname, 200);
This code would cause the NPC whose PERL file this is in to agro ONTO the NPC...
Forum:
Quests::Q&A
01-21-2009, 01:21 PM
Replies:
4
NPC Agro
Views:
2,861
Posted By
janusd
Thanks bunches! Boy howdy that's gonna make...
Thanks bunches! Boy howdy that's gonna make things more interesting.
Forum:
Quests::Q&A
01-21-2009, 11:44 AM
Replies:
4
NPC Agro
Views:
2,861
Posted By
janusd
NPC Agro
Is there a way to use PERL to cause an NPC to clear their hate and hate list and resume their grid/return to their spawn without having to force the player to do something like a FD? Basically...
Forum:
Development::Feature Requests
01-16-2009, 11:32 AM
Replies:
20
Sticky:
List of Features that are missing or need work
Views:
45,058
Posted By
janusd
Should likely add both the Shroud system (and...
Should likely add both the Shroud system (and subsequent monster missions) as well as Evolving Items to the list of systems that need to be implemented.
Trevius Edit: I added these to the list,...
Forum:
Development::Feature Requests
01-14-2009, 11:17 AM
Replies:
5
GM Possession
Views:
3,187
Posted By
janusd
I know EQ2 had it, but I thought that it was in...
I know EQ2 had it, but I thought that it was in EQ1 as well... maybe I'm confusing my games again... I do that all the time with books. Ah well... it was a nice command, though.
Forum:
Development::Feature Requests
01-14-2009, 09:17 AM
Replies:
5
GM Possession
Views:
3,187
Posted By
janusd
Would have to be /becomenpc. #becomenpc isn't...
Would have to be /becomenpc. #becomenpc isn't listed in the commands table. And would be news to me, too. Thought I knew most of the commands. Ah well. Learning is fun!
Which reminds me... can we...
Forum:
Development::Feature Requests
01-13-2009, 04:18 PM
Replies:
5
GM Possession
Views:
3,187
Posted By
janusd
GM Possession
Way back in the day, GMs could possess NPCs and control them. Sony tested this ability with players on the test server by letting them possess random low level monsters. This later became the shroud...
Forum:
General::Server Discussion
12-20-2008, 02:33 AM
Replies:
22
Hiring Staff For Eldenal Legends We Got Wealthy Resources ME
Views:
6,611
Posted By
janusd
Dude... I've so done that three different times...
Dude... I've so done that three different times on three different toons. The sad thing was that the first time was for the original JBoots drop and the next two were for the fabled versions. The...
Forum:
Development::Feature Requests
12-09-2008, 11:46 AM
Replies:
20
Sticky:
List of Features that are missing or need work
Views:
45,058
Posted By
janusd
Augments, Trev. Gotta get those working...
Augments, Trev. Gotta get those working correctly.
Trevius Edit: What is wrong with Augments other than them not showing up in item links? They seem to work very well from what I have seen. I...
Forum:
Development::Database/World Building
12-01-2008, 04:20 PM
Replies:
18
Sticky:
Post LDoN Zone info here
Views:
39,075
Posted By
janusd
That's correct, Angelox. The first person in...
That's correct, Angelox. The first person in would determine the level range of mobs. One smart thing to do for power leveling was to get the highest to go in first. If you were farming smithing...
Forum:
Development::Feature Requests
12-01-2008, 11:37 AM
Replies:
20
Sticky:
List of Features that are missing or need work
Views:
45,058
Posted By
janusd
Trev, I know Cantus and Reno spent a good deal of...
Trev, I know Cantus and Reno spent a good deal of time working on the entirety of the agro code using some data collected from Live and a detailed analysis of various forms of agro and how they...
Forum:
Development::Feature Requests
11-29-2008, 07:17 PM
Replies:
23
In Game Message System
Views:
8,689
Posted By
janusd
I'm betting this system could also be used to...
I'm betting this system could also be used to create /tell queing like on Live for when a person was zoning. Sounds like what you're proposng Trev and what Derision and KLS are saying is happening...
Forum:
Development::Database/World Building
11-25-2008, 03:42 PM
Replies:
50
Sticky:
Pre-Revamp info on old zones
Views:
89,576
Posted By
janusd
Now if someone could just get us PoM v. 1.0... I...
Now if someone could just get us PoM v. 1.0... I know it exists on Al'Kabor still, but that would take someone actually getting a mac version and on the mac server.
Or if someone just has some...
Forum:
Development::Feature Requests
11-05-2008, 11:03 AM
Replies:
12
Reverse Procs
Views:
3,793
Posted By
janusd
Trevious, I think what you're thinking of would...
Trevious, I think what you're thinking of would work similar to the cleric line of reverse damage shields cast on a mob so that when IT hits things, IT takes damage. You may want to look at the way...
Showing results 1 to 25 of 47
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