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Posts Made By:
unicorn97211
Forum:
Development::Development
07-09-2006, 07:21 PM
Replies:
4
Lull,Alliance,Mem Blur - Spell/Song Line Fix/Implementation
Views:
3,272
Posted By
unicorn97211
Made the changes you recommended, I think :) ...
Made the changes you recommended, I think :)
Here's the diff
--- E:\EQEmu815\zone\mob.h Mon Jul 10 00:55:03 2006
+++ C:\EQEmuSP\Source\0.7.0\zone\mob.h Mon Jul 10 00:54:58 2006
@@ -945,8...
Forum:
Development::Development
07-09-2006, 08:04 AM
Replies:
4
Lull,Alliance,Mem Blur - Spell/Song Line Fix/Implementation
Views:
3,272
Posted By
unicorn97211
I'll look at using the map class instead of set,...
I'll look at using the map class instead of set, that sounds better from what you say, I was hoping you'd suggest something easier than what I did :)
I'm a bit unclear what you mean by the buff...
Forum:
Support::General Support
07-08-2006, 01:04 PM
Replies:
3
Sony bugged my Computer?
Views:
2,818
Posted By
unicorn97211
So far every single time my client starts...
So far every single time my client starts throwing the error in eqgame.exe at me when trying to get logged in I did the following to fix it.
Edit your eqclient.ini file and turn on windowed mode....
Forum:
Development::Development
07-08-2006, 12:51 PM
Replies:
4
Lull,Alliance,Mem Blur - Spell/Song Line Fix/Implementation
Views:
3,272
Posted By
unicorn97211
Lull,Alliance,Mem Blur - Spell/Song Line Fix/Implementation
This fix allows the following spells/songs to take affect on NPCs.
Wake of Tranquility
Lull Animal
Calm Animal
Numb the Dead
Rest the Dead
Pacify
Calm
Benevolence
Forum:
Development::Development
07-06-2006, 05:53 PM
Replies:
1
Ghosting Mob Fix
Views:
2,681
Posted By
unicorn97211
Ghosting Mob Fix
Currently if a mob is running at you and you feign death (or mem wipe some other way) while the mob is in motion, the mob continues to run on the client until his random wait time is up to go home....
Forum:
Development::Development
07-06-2006, 05:46 PM
Replies:
1
Walkspeed Fix
Views:
2,709
Posted By
unicorn97211
Walkspeed Fix
The current method of figuring walkspeed does not provide functionality that reflects that of live. After going through the PEQ npc_types table, every single walkspeed is half the runspeed. The...
Forum:
Development::Development
07-06-2006, 10:02 AM
Replies:
26
Feign Death Reliability Fix - Pet Fix - Feign Memory Overhaul
Views:
7,158
Posted By
unicorn97211
Works like a charm in 0.7.0-815 :) I need to...
Works like a charm in 0.7.0-815 :)
I need to play more to know for sure but it feels like they don't remember you often enough so perhaps we should make the chance to remember a user defined...
Forum:
OpenZone:: Q&A
07-03-2006, 03:06 PM
Replies:
3
OpenZone 7.0
Views:
5,880
Posted By
unicorn97211
OpenZone rocks 100x more with the .map generator....
OpenZone rocks 100x more with the .map generator. Which by the way works flawlessly so far in the 6 zones I've custom drawn. Great work! As I populate my zones more and actually play test them I'll...
Forum:
Development::Development
07-03-2006, 02:58 PM
Replies:
1
Mob Pause Before Going Home Fix - Monk Candy
Views:
2,732
Posted By
unicorn97211
Mob Pause Before Going Home Fix - Monk Candy
This fix allows the code that causes a mob to pause for a random duration before wandering back home to run.
With this fix in place, when I pull two mobs and I FD, each mob stands there a random...
Forum:
Development::Development
07-02-2006, 07:14 PM
Replies:
2
Necro Epic 1.5/2.0 Click Effect Fix
Views:
2,910
Posted By
unicorn97211
Necro Epic 1.5/2.0 Click Effect Fix
Here is the diff:
--- C:\EQEmuSP\Source\Copy of 0.7.0\zone\spdat.h Fri Jan 20 08:06:38 2006
+++ C:\EQEmuSP\Source\0.7.0\zone\spdat.h Sun Jul 02 21:35:18 2006
@@ -63,7 +63,7 @@
...
Forum:
Development::Feature Requests
07-02-2006, 02:56 PM
Replies:
4
read stuff in from files
Views:
3,142
Posted By
unicorn97211
I use WinRAR to open the compressed source...
I use WinRAR to open the compressed source available here.
Forum:
Development::Feature Requests
07-02-2006, 10:22 AM
Replies:
4
#modeltest command
Views:
3,371
Posted By
unicorn97211
It's still a tad rough but here ya go, I...
It's still a tad rough but here ya go, I recommend using #repop between uses if you are using large ranges.
Usage:
#modeltest [Start Race] [End Race] [Start Gender] [End Gender] [Start Texture]...
Forum:
Development::Feature Requests
07-02-2006, 05:29 AM
Replies:
4
Camp Corpse
Views:
3,238
Posted By
unicorn97211
I'm currently looking into this to further fix...
I'm currently looking into this to further fix necro functionality. What may appear as mobs randomly deciding to walk back immediately or hang there for a few is not actually random from my...
Forum:
Development::Development
07-01-2006, 08:53 PM
Replies:
26
Feign Death Reliability Fix - Pet Fix - Feign Memory Overhaul
Views:
7,158
Posted By
unicorn97211
Found the culprit...
This is causing fd memory to never be checked.
#ifdef REVERSE_AGGRO
if(IsNPC() && !CastToNPC()->WillAggroNPCs())
AIscanarea_timer->Disable();
#endif
FNW: Where do you recommend...
Forum:
Development::Development
07-01-2006, 02:31 PM
Replies:
26
Feign Death Reliability Fix - Pet Fix - Feign Memory Overhaul
Views:
7,158
Posted By
unicorn97211
Just got back into town, that makes sense. I'll...
Just got back into town, that makes sense. I'll toss in some debug messages and such and see if I can track down why they aren't remembering me when I get up even though I've been added to feign...
Forum:
Development::Feature Requests
06-30-2006, 09:27 AM
Replies:
4
#modeltest command
Views:
3,371
Posted By
unicorn97211
#modeltest command
My wife likes to do the zone population. I created a #modeltest command so that she could explore models in each zone. It works like this:
#modeltest [Start Race ID] [End Race ID]
When I enter:...
Forum:
Development::Development
06-30-2006, 08:40 AM
Replies:
26
Feign Death Reliability Fix - Pet Fix - Feign Memory Overhaul
Views:
7,158
Posted By
unicorn97211
I grabbed v.812 and did some testing. I found...
I grabbed v.812 and did some testing. I found that I am not being remembered. I popped in a debug to tell me when I was being added to the feign memory list and that seems to be working fine. However...
Forum:
Development::Development
06-28-2006, 04:28 PM
Replies:
26
Feign Death Reliability Fix - Pet Fix - Feign Memory Overhaul
Views:
7,158
Posted By
unicorn97211
Great! I look forward to seeing how you...
Great! I look forward to seeing how you implemented the above mentioned changes. The more I learn about the structure and where things should go and what the best objects to use in which situations,...
Forum:
Development::Development
06-25-2006, 05:56 PM
Replies:
26
Feign Death Reliability Fix - Pet Fix - Feign Memory Overhaul
Views:
7,158
Posted By
unicorn97211
Diffs (Cont)
--- C:\Code\EQEmu800\zone\npc.cpp Wed May 31 21:13:32 2006
+++ C:\EQEmuSP\Source\0.7.0\zone\npc.cpp Sun Jun 25 01:29:00 2006
@@ -233,8 +233,6 @@
pet_spell_id = 0;
delaytimer = false;
- ...
Forum:
Development::Development
06-25-2006, 05:55 PM
Replies:
26
Feign Death Reliability Fix - Pet Fix - Feign Memory Overhaul
Views:
7,158
Posted By
unicorn97211
Latest Diff
Here is the latest diffs after making the recommended changes.
--- C:\Code\EQEmu800\zone\attack.cpp Wed Jun 07 18:29:26 2006
+++ C:\EQEmuSP\Source\0.7.0\zone\attack.cpp Sun Jun 25 22:25:28 2006...
Forum:
Development::Feature Requests
06-25-2006, 05:43 AM
Replies:
4
New Grid Wander type Spook
Views:
2,951
Posted By
unicorn97211
And that is where invis, sneak and ranged attack...
And that is where invis, sneak and ranged attack come into play. I've got this prototyped on my test server and mobs with their Special Attack 'K' attribute set True will spook instead of aggro when...
Forum:
Development::Development
06-23-2006, 02:56 PM
Replies:
26
Feign Death Reliability Fix - Pet Fix - Feign Memory Overhaul
Views:
7,158
Posted By
unicorn97211
I'll work on these changes over the weekend and...
I'll work on these changes over the weekend and see how far I can get. Using the STL stuff will be something new to learn but the rest of it seems straightforward. Thanks for the feedback on my rusty...
Forum:
Development::Feature Requests
06-23-2006, 03:59 AM
Replies:
4
New Grid Wander type Spook
Views:
2,951
Posted By
unicorn97211
New Grid Wander type Spook
Was thinking while going through the movement code that it might be interesting to add a grid wander type so that mobs assigned this new grid type will switch from walking to running to their next...
Forum:
Development::Development
06-22-2006, 01:28 PM
Replies:
0
Can snared NPCs with an empty hate list walk
Views:
2,467
Posted By
unicorn97211
Can snared NPCs with an empty hate list walk
I did some testing on Live following these steps with a necromancer:
Cast Dooming Darkness on the NPC from a distance.
Waited for NPC to path to me and smack me once or twice.
Feigned...
Forum:
Development::Development
06-21-2006, 02:01 PM
Replies:
26
Feign Death Reliability Fix - Pet Fix - Feign Memory Overhaul
Views:
7,158
Posted By
unicorn97211
Above are the diffs for the Feign Death changes....
Above are the diffs for the Feign Death changes. I just resubscribed to live to do testing on the issue of "can snared mobs walk". I will be testing several mobs in several zones and will post my...
Showing results 1 to 25 of 37
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