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Posts Made By:
Krugus
Forum:
Support::Windows Servers
08-19-2009, 10:37 PM
Replies:
2
Instancing and Doors?
Views:
2,198
Posted By
Krugus
....
Well I set up an instance a few weeks ago for a quest. Added doors to the instance and just jumped back and forth between multi instances to adjust the doors and other objects I added.
If you...
Forum:
Support::Windows Servers
07-27-2009, 12:05 AM
Replies:
4
GlobalLoad Chests #Race 378
Views:
2,641
Posted By
Krugus
...
Yes I have those loaded up and special mob's drop those chests on my server.
Just FYI but the new models also sometimes have helm textures that need to be set the same as the texture # for them...
Forum:
Development::Bots
07-23-2009, 08:01 PM
Replies:
10
Interactive Bots
Views:
3,830
Posted By
Krugus
...
That would be cool :)
I've been working on a quest script just to add the commands via saylinks to the bots, you have find that post here (http://www.eqemulator.net/forums/showthread.php?t=28962)...
Forum:
Quests::Custom
07-22-2009, 10:14 PM
Replies:
2
Deathgates
Views:
4,071
Posted By
Krugus
...
Thanks for the info, still a newb learning this stuff :)
Forum:
Quests::Custom
07-22-2009, 08:45 PM
Replies:
2
Deathgates
Views:
4,071
Posted By
Krugus
Deathgates
On my small server, I've added Death gates for Necro's and Shadowknights to use. They are located in bone towers across Norrath. When a Necro or Shadowknight approaches one of these towers, a...
Forum:
Development::Bots
07-22-2009, 03:10 AM
Replies:
8
Bot Quest Script
Views:
4,692
Posted By
Krugus
ver 0.6 new and improved!
Updated the script yet again.
I got to thinking about bot spam. Got rid of quest::say and put in $client->Message and added color!
#Bot Event Script
#Just Hail and click!
#Most of the bot...
Forum:
Support::Windows Servers
07-22-2009, 02:17 AM
Replies:
5
Some SQL Query's for small population servers.
Views:
9,452
Posted By
Krugus
Merc Quest Script
We have bots enabled on my server so I've modified the Bot quest to fit our needs. Removed the item requirements and changed up the level range and coin cost and of course added saylinks :)
...
Forum:
Development::Bots
07-22-2009, 02:04 AM
Replies:
8
Bot Quest Script
Views:
4,692
Posted By
Krugus
Bot Commands via quest script
I wish I had some talent in programing but I'm still just learning how to crawl in the scripting system EQEmu has. I'm learning as I go but that is why its so much fun :)
Anyways, here is the...
Forum:
Support::Windows Servers
07-21-2009, 08:54 PM
Replies:
5
Some SQL Query's for small population servers.
Views:
9,452
Posted By
Krugus
More than welcome. Love the custom load screens...
More than welcome. Love the custom load screens you done up so when I saw you asking someone about a query you found for Wow Servers, I figured why not post what I had? They are easy to adjust,...
Forum:
Support::Windows Servers
07-21-2009, 10:03 AM
Replies:
5
Some SQL Query's for small population servers.
Views:
9,452
Posted By
Krugus
Some SQL Query's for small population servers.
I was reading in another thread how someone was wanting a SQL Query to run on their server to Adjust Mob hps and dmg output.
Well I'll share what I use on my server for those that want to adjust...
Forum:
Development::Bots
07-20-2009, 09:07 PM
Replies:
8
Bot Quest Script
Views:
4,692
Posted By
Krugus
Bot Quest Script
Thanks :)
I'm wondering though. If we have a player.pl that we can put in a zone or template... why not a bot.pl ?
Hrmmm stuff to think about.
Anyways I found a few more commands I forgot...
Forum:
Development::Bots
07-20-2009, 06:13 PM
Replies:
8
Bot Quest Script
Views:
4,692
Posted By
Krugus
Bot Quest Script
Ok I was just sitting around yesterday and an Idea hit me.
Why not add the bot commands via saylinks to a quest script and put them in the templates folder? Since all the saylinks does is make...
Forum:
Spell Support
07-15-2009, 10:14 PM
Replies:
37
Perl Import_Spells.pl
Views:
11,577
Posted By
Krugus
...
the .sql for the spell table file is located in the eqemu/utils/sql/svn/ then look for the file 230_spells_table.sql that will be the sql needed to create the table for SoF.
Its listed in the...
Forum:
Spell Support
06-29-2009, 12:58 PM
Replies:
37
Perl Import_Spells.pl
Views:
11,577
Posted By
Krugus
follow up
Ok been doing some more research on this issue.
I'm using MySQL 5.0.77
From what I have read that in MySQL 4 and prior, if a column is set to ' ', it was just converted to a zero value but...
Forum:
Development::Bug Reports
06-24-2009, 12:33 AM
Replies:
0
Throwing Weapons with charges: Visual Low Priority
Views:
2,347
Posted By
Krugus
Throwing Weapons with charges: Visual Low Priority
Visual low priority item:
When you throw a weapon that has charges, it throws the weapon, delete the charge but there is nothing showing in your hand after the initial throw. You can still...
Forum:
Spell Support
06-20-2009, 01:56 PM
Replies:
37
Perl Import_Spells.pl
Views:
11,577
Posted By
Krugus
Follow up
What I had to do to get import_spells.pl to work on the SoF spells.us.txt file.
I changed the following fields in 230_spells_table.sql from int(11) NOT NULL to varchar(64).
range
aoerange...
Forum:
Spell Support
06-20-2009, 12:59 PM
Replies:
37
Perl Import_Spells.pl
Views:
11,577
Posted By
Krugus
Restored Database to 61209 then downloaded Trunk...
Restored Database to 61209 then downloaded Trunk Rev 656. Compile it with no personal mods.
Everything works fine.
update to Trunk Rev 664.
Compile got error. Fixed client_packet.cpp and...
Forum:
Spell Support
06-20-2009, 08:39 AM
Replies:
37
Perl Import_Spells.pl
Views:
11,577
Posted By
Krugus
....
Started anew.
Pulled the spells.us.txt from a fresh install of the SoF Client
Had to modify the 230_spells_table.sql to allow the following to be NULL before it would source in via...
Forum:
Spell Support
06-20-2009, 01:18 AM
Replies:
37
Perl Import_Spells.pl
Views:
11,577
Posted By
Krugus
Perl Import_Spells.pl
Ok after reading up on everything, I'm trying to import SoF spells_us.txt file Deleted the Spells_New table. Sourced in the 230_spells_table.sql then ran perl import_spells.pl and I get a grand...
Forum:
Development::Database/World Building
06-17-2009, 12:58 AM
Replies:
8
AAs before level 51?
Views:
4,345
Posted By
Krugus
IMNSHO, Allowing someone to gain AA's long...
IMNSHO, Allowing someone to gain AA's long before 51st is almost pointless if you are going to leave it at the default AA xp rate (which is roughly the xp needed to get from 50th to 51st level).
...
Forum:
Development::Database/World Building
06-16-2009, 11:37 PM
Replies:
8
AAs before level 51?
Views:
4,345
Posted By
Krugus
AA's
On the server I'm working on, I've tinkered with the code to allow players to earn AA xp as they gain normal XP. Its still a work in progress but it does work. Again I'm no programmer but I do...
Forum:
Spell Support
06-09-2009, 02:30 PM
Replies:
11
Spells Disappear From Book
Views:
4,051
Posted By
Krugus
...
Thanks Trevius.
Working great now :)
Forum:
Spell Support
06-08-2009, 12:30 AM
Replies:
11
Spells Disappear From Book
Views:
4,051
Posted By
Krugus
....
Having the same issue.
Was not happening with the Titanium Client.
Switched to the SoF client a few weeks ago.
deleted old Titanium Spell txt files (both US and EN )
moved the SoF client...
Forum:
Development::Development
06-07-2009, 01:31 PM
Replies:
48
Say Links
Views:
13,979
Posted By
Krugus
...
Yes I did, but Cavedude pointed me in the right direction.
Updated and compiled the lastest Rev from the Trunk and saylinks are working now.
Thanks guys for the help :)
Forum:
Development::Development
06-06-2009, 11:37 PM
Replies:
48
Say Links
Views:
13,979
Posted By
Krugus
thanks for the info Cavedude :)
thanks for the info Cavedude :)
Showing results 1 to 25 of 40
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