EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 16 of 16
Search took
0.00
seconds.
Search:
Posts Made By:
Uleat
Forum:
Development::Bots
11-01-2018, 11:32 PM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,312
Posted By
Uleat
Proxeeus, I kinda ran into what I think you...
Proxeeus,
I kinda ran into what I think you may have been describing as not saving botgroup buffs.
Try camping the existing botgroup first. (Or, all bots and just respawn them all...)
The...
Forum:
Development::Bots
10-10-2018, 10:39 PM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,312
Posted By
Uleat
Proxeeus, What are your thoughts on these...
Proxeeus,
What are your thoughts on these 'additional' songs?
What would they do that the base songs wouldn't?
Forum:
Development::Bots
10-09-2018, 09:57 PM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,312
Posted By
Uleat
If you are running your own server, I would take...
If you are running your own server, I would take a look at the logs to see if there are any error messages for saving bot info.
Adding a 'tertiary' table for bard bot songs probably won't...
Forum:
Development::Bots
10-08-2018, 07:48 PM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,312
Posted By
Uleat
Note on losing botgroup buffs.. I had no...
Note on losing botgroup buffs..
I had no issues with bots in my test botgroup keeping their buffs after camping or zoning.
The only time I had casting was when either a bot died or when a...
Forum:
Development::Bots
10-07-2018, 08:28 PM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,312
Posted By
Uleat
I'm familiar with the group joining issue..wasn't...
I'm familiar with the group joining issue..wasn't so much on the buffing one.
I've added these to my list.
(A marquee message on a bot's death would be nice, no?)
Forum:
Development::Bots
10-06-2018, 11:56 PM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,312
Posted By
Uleat
Fixed a few issues with the bot ai code.. ...
Fixed a few issues with the bot ai code..
Fix for bot 'stop melee level' not honoring setting level over rule level
Fix for missing bot combat spell casting when within melee range
Fix...
Forum:
Development::Bots
02-08-2018, 07:02 PM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,312
Posted By
Uleat
They essentially perform all out-of-combat...
They essentially perform all out-of-combat functions - save movement and target selection.
Non-combat healing of a group member in combat may seem like an exploit (which it is..) but, it is highly...
Forum:
Development::Bots
02-08-2018, 06:17 PM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,312
Posted By
Uleat
Added a little functionality to the ^guard...
Added a little functionality to the ^guard command.
Bots will now 'park' themselves at the point where they are when the command is issued.
No movement is allowed while in this mode. Any...
Forum:
Development::Bots
02-08-2018, 12:25 AM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,312
Posted By
Uleat
@jia_jacky Funny thing... My female dwarf...
@jia_jacky
Funny thing... My female dwarf bot always spawns without a beard and I can't get it to show at all (RoF2 client.)
Forum:
Development::Bots
02-07-2018, 11:58 PM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,312
Posted By
Uleat
A few more tweaks to the 'jitter' code. ...
A few more tweaks to the 'jitter' code.
If casters have target reflection and the target is rooted, they will now attempt to move out of melee range only, not the full caster range as they do...
Forum:
Development::Bots
02-04-2018, 06:37 PM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,312
Posted By
Uleat
Ultimately, I want to see Bots become a...
Ultimately, I want to see Bots become a pseudo-player object rather than just an advanced npc 'pet' .. so, changes I make will bear that where possible.
I do see what you're saying with the...
Forum:
Development::Bots
02-02-2018, 06:47 PM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,312
Posted By
Uleat
Those are new fields to the 'main' db and it...
Those are new fields to the 'main' db and it looks like we'll have to update - thanks for that report!
(I thought that I had verified bot casting during that work..but, it may have been before the...
Forum:
Development::Bots
02-02-2018, 12:24 AM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,312
Posted By
Uleat
Caster bots still don't know how to turn down the...
Caster bots still don't know how to turn down the hate..that's still handled in the spell ai portion.
I can look into that at some point. (No comment on the dwarves...)
Forum:
Development::Bots
02-01-2018, 09:43 PM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,312
Posted By
Uleat
I adjusted the rogue bot's melee distance when...
I adjusted the rogue bot's melee distance when behind a mob - they really should be close to perform any back-stab attack.
Also, there does seem to be quite a bit of 'after-adjusting' going on...
Forum:
Development::Bots
02-01-2018, 05:52 PM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,312
Posted By
Uleat
I think Akkadius and I are (were) the only ones...
I think Akkadius and I are (were) the only ones with that access.
Regardless, he is VERY busy at the moment and I have no idea if I still have access to that repo, much less if I can remember the...
Forum:
Development::Bots
01-31-2018, 09:05 PM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,312
Posted By
Uleat
Bot AI Re-work
The bot ai processing code was horrifically out-of-date...
It has been re-worked to take advantage of the recent changes in positional updating.
The end result is that bots have a more...
Showing results 1 to 16 of 16
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
12:05 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3