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Forum: Development::Bots 11-01-2018, 11:32 PM
Replies: 33
Sticky: Bot AI Re-work
Views: 65,312
Posted By Uleat
Proxeeus, I kinda ran into what I think you...

Proxeeus,

I kinda ran into what I think you may have been describing as not saving botgroup buffs.


Try camping the existing botgroup first. (Or, all bots and just respawn them all...)

The...
Forum: Development::Bots 10-10-2018, 10:39 PM
Replies: 33
Sticky: Bot AI Re-work
Views: 65,312
Posted By Uleat
Proxeeus, What are your thoughts on these...

Proxeeus,

What are your thoughts on these 'additional' songs?

What would they do that the base songs wouldn't?
Forum: Development::Bots 10-09-2018, 09:57 PM
Replies: 33
Sticky: Bot AI Re-work
Views: 65,312
Posted By Uleat
If you are running your own server, I would take...

If you are running your own server, I would take a look at the logs to see if there are any error messages for saving bot info.


Adding a 'tertiary' table for bard bot songs probably won't...
Forum: Development::Bots 10-08-2018, 07:48 PM
Replies: 33
Sticky: Bot AI Re-work
Views: 65,312
Posted By Uleat
Note on losing botgroup buffs.. I had no...

Note on losing botgroup buffs..

I had no issues with bots in my test botgroup keeping their buffs after camping or zoning.

The only time I had casting was when either a bot died or when a...
Forum: Development::Bots 10-07-2018, 08:28 PM
Replies: 33
Sticky: Bot AI Re-work
Views: 65,312
Posted By Uleat
I'm familiar with the group joining issue..wasn't...

I'm familiar with the group joining issue..wasn't so much on the buffing one.

I've added these to my list.


(A marquee message on a bot's death would be nice, no?)
Forum: Development::Bots 10-06-2018, 11:56 PM
Replies: 33
Sticky: Bot AI Re-work
Views: 65,312
Posted By Uleat
Fixed a few issues with the bot ai code.. ...

Fixed a few issues with the bot ai code..

Fix for bot 'stop melee level' not honoring setting level over rule level
Fix for missing bot combat spell casting when within melee range
Fix...
Forum: Development::Bots 02-08-2018, 07:02 PM
Replies: 33
Sticky: Bot AI Re-work
Views: 65,312
Posted By Uleat
They essentially perform all out-of-combat...

They essentially perform all out-of-combat functions - save movement and target selection.

Non-combat healing of a group member in combat may seem like an exploit (which it is..) but, it is highly...
Forum: Development::Bots 02-08-2018, 06:17 PM
Replies: 33
Sticky: Bot AI Re-work
Views: 65,312
Posted By Uleat
Added a little functionality to the ^guard...

Added a little functionality to the ^guard command.


Bots will now 'park' themselves at the point where they are when the command is issued.

No movement is allowed while in this mode. Any...
Forum: Development::Bots 02-08-2018, 12:25 AM
Replies: 33
Sticky: Bot AI Re-work
Views: 65,312
Posted By Uleat
@jia_jacky Funny thing... My female dwarf...

@jia_jacky

Funny thing... My female dwarf bot always spawns without a beard and I can't get it to show at all (RoF2 client.)
Forum: Development::Bots 02-07-2018, 11:58 PM
Replies: 33
Sticky: Bot AI Re-work
Views: 65,312
Posted By Uleat
A few more tweaks to the 'jitter' code. ...

A few more tweaks to the 'jitter' code.


If casters have target reflection and the target is rooted, they will now attempt to move out of melee range only, not the full caster range as they do...
Forum: Development::Bots 02-04-2018, 06:37 PM
Replies: 33
Sticky: Bot AI Re-work
Views: 65,312
Posted By Uleat
Ultimately, I want to see Bots become a...

Ultimately, I want to see Bots become a pseudo-player object rather than just an advanced npc 'pet' .. so, changes I make will bear that where possible.

I do see what you're saying with the...
Forum: Development::Bots 02-02-2018, 06:47 PM
Replies: 33
Sticky: Bot AI Re-work
Views: 65,312
Posted By Uleat
Those are new fields to the 'main' db and it...

Those are new fields to the 'main' db and it looks like we'll have to update - thanks for that report!

(I thought that I had verified bot casting during that work..but, it may have been before the...
Forum: Development::Bots 02-02-2018, 12:24 AM
Replies: 33
Sticky: Bot AI Re-work
Views: 65,312
Posted By Uleat
Caster bots still don't know how to turn down the...

Caster bots still don't know how to turn down the hate..that's still handled in the spell ai portion.

I can look into that at some point. (No comment on the dwarves...)
Forum: Development::Bots 02-01-2018, 09:43 PM
Replies: 33
Sticky: Bot AI Re-work
Views: 65,312
Posted By Uleat
I adjusted the rogue bot's melee distance when...

I adjusted the rogue bot's melee distance when behind a mob - they really should be close to perform any back-stab attack.


Also, there does seem to be quite a bit of 'after-adjusting' going on...
Forum: Development::Bots 02-01-2018, 05:52 PM
Replies: 33
Sticky: Bot AI Re-work
Views: 65,312
Posted By Uleat
I think Akkadius and I are (were) the only ones...

I think Akkadius and I are (were) the only ones with that access.

Regardless, he is VERY busy at the moment and I have no idea if I still have access to that repo, much less if I can remember the...
Forum: Development::Bots 01-31-2018, 09:05 PM
Replies: 33
Sticky: Bot AI Re-work
Views: 65,312
Posted By Uleat
Bot AI Re-work

The bot ai processing code was horrifically out-of-date...

It has been re-worked to take advantage of the recent changes in positional updating.

The end result is that bots have a more...
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