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Proxeeus
Forum:
Development::Bots
11-06-2018, 08:20 AM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,327
Posted By
Proxeeus
Well, this is remarkable. It looks like this is...
Well, this is remarkable. It looks like this is it indeed.
I did a ^bgload my_botgroup, waited for everybody to get buffed, and then manually camped them.
I then re ^bgload'd that particular...
Forum:
Development::Bots
11-04-2018, 08:02 AM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,327
Posted By
Proxeeus
Interesting ! I'll try that this afternoon and...
Interesting ! I'll try that this afternoon and let you know :)
Thanks again for looking into it !
Forum:
Development::Bots
10-11-2018, 02:05 AM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,327
Posted By
Proxeeus
Well to be honest I'm pretty unfamiliar with Bard...
Well to be honest I'm pretty unfamiliar with Bard (and Bard AI in general) so bear with me :p
My line of thought was, maybe during a raid a player would like to have, depending on botgroup...
Forum:
Development::Bots
10-09-2018, 10:51 PM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,327
Posted By
Proxeeus
Alright, that clears things up! Thanks for the...
Alright, that clears things up! Thanks for the explanation :)
Forum:
Development::Bots
10-09-2018, 02:27 AM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,327
Posted By
Proxeeus
Oh ?! That's mighty strange... When I'm grouped...
Oh ?! That's mighty strange... When I'm grouped with 5 bots for a regular xp group, buffs get saved no problem, but in a bot-only group (when I'm raiding), a full rebuff will always happen (and now...
Forum:
Development::Bots
10-08-2018, 03:10 AM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,327
Posted By
Proxeeus
Yeah that's a definitive step in the right...
Yeah that's a definitive step in the right direction for sure ! Think an update to the ^bglist command listing botgroup composition (+ their spawned/despawned state) would also be possible? Or too...
Forum:
Development::Bots
10-07-2018, 02:05 PM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,327
Posted By
Proxeeus
Thanks for those fixes ! I've been...
Thanks for those fixes !
I've been playtesting old world raids as of late and I've got a remark, regarding botgroups. Let's say that I've got a few bot casualties due to a nasty fight. If I...
Forum:
Development::Bots
02-08-2018, 06:36 PM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,327
Posted By
Proxeeus
Interesting, that was quick ! Thank you :) ...
Interesting, that was quick ! Thank you :)
Does 'idle' spell casting include healing? what about meditation?
Forum:
Development::Bots
02-04-2018, 05:29 AM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,327
Posted By
Proxeeus
Great changes all around ! While we're on...
Great changes all around !
While we're on the subject of AI refinements, I was wondering if it'd be somehow possible to have the Bot AI work while in "Guard" mode?
By that, I mean that as soon...
Forum:
Development::Bots
02-02-2018, 05:37 PM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,327
Posted By
Proxeeus
Small update: after adding the "min_hp" and...
Small update: after adding the "min_hp" and "max_hp" columns to the bots spells entries table, the issue resolved itself. Maybe those are missing from the bot db update script?
Forum:
Development::Bots
02-02-2018, 02:54 PM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,327
Posted By
Proxeeus
Tried those changes with a fresh compile tonight...
Tried those changes with a fresh compile tonight and.... my bots no longer cast any kind of spells. Strange. Dunno if this is due to the global npc spellcasting AI rework or not though.
Forum:
Development::Bots
02-01-2018, 01:49 AM
Replies:
33
Sticky:
Bot AI Re-work
Views:
65,327
Posted By
Proxeeus
Thank you so much Uleat for those changes, I...
Thank you so much Uleat for those changes, I cannot wait to try them!
Showing results 1 to 12 of 12
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