I have also noticed that if you set a script to specific door with sub EVENT_CLICKDOOR ect where a player clicks it and something happens you need to make sure you use both possible doorid's in an or statement ect
Code:
sub EVENT_CLICKDOOR {
if (($doorid == 1) || ($doorid == 257)) { quest::say("This door is locked"); }
}
Otherwise you will run into odd instances where some players can not open it because it gives them one id instead of the other. I don't know why, but it certainly happens.